Cosplayers at PAX East: Transcript

So I’m cosplaying as Lucina from Fire Emblem Awakening. It’s probably my favorite in the Fire Emblem franchise. She’s also playable in the Super Smash Bros. so she’s probably a little more widely known.

Today I’m cosplaying as old Luke from The Force Awakens.

My name is Tritemare and I’m the Kigurumi King. I’m a Twitch broadcaster of three years, and this is my costume and character.

My character’s name is Mei. She is from the game Overwatch. She was a scientist and she was cryogenically frozen because of an accident that happened. And I like her because she’s just so bubbly. She’s so happy and she’s ready to take on the world.

My character is from the game Overwatch. It’s a fun first-person shooter game. She’s also a female gamer—a Korean female gamer. And since Korean female gamers kinda get a lot of hate and a lot of sexism and stuff, like, it’s really cool to have a character that exists that, you know, represents something that could be.

It’s something that you can’t do anywhere else. You can’t go and dress up as your favorite character and walk out . . .

I went to Dunkin’ Donuts this morning and people were staring at me like I was nuts!

Well, it’s overall something that sets you apart. And it’s another way to make yourself unique.

Instead of being the shy person that fixes computers, I can run around and say, nerf this!

She’s very shy normally. Like, this is the most I’ve heard her speak in, like, ten years.

I’m very specific with my work now. Like, my gloves took me eleven hours to make, my shirt took me about seventeen.

Everyone has the pose they come with and that’s the character they embody. So when someone asks me for a picture, I do that scene at the end when he pulls his hood off and gives Rey that dopey look.

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Play Digest: Costume Drama

From writing to acting to game playing, the desire to inhabit a character other than our own is a deeply human desire: to play, to escape, to possess traits we weren’t born with. While the practice of cosplay—dressing up as a favorite character from a movie, video game, or anime—is now widespread, it is still viewed by some as an act of transgression. With this week’s Play Digest, we take a closer look.

Just dressing for the everyday is itself a effort to project a persona, and garments can often “act as totems and taboos,” says costume curator Kimberly Chrisman-Campbell. In a way cosplay is transgressive, but it needn’t hold the negative connotation that word might suggest.

Hard research supports the notion that cosplay is not only a healthy expression of fandom, but also a practice that can benefit people who suffer from  conditions as varied as social anxiety disorder and stuttering. For those not familiar with this kind of play (or those who have always hated Halloween), why people cosplay may remain a mystery, but its advantages to those who participate are legion, even beyond the simple, joyful fun of it. But, in some cases, even the protective bubble of cosplaying can’t always protect the player from the ailments of society.

Somewhere between fandom, cosplay, and costuming sits the phenomenon of the mascot. Fans feel strongly about them. The Ballard Institute at the University of Connecticut recognizes their importance and asks why we care so much about them. A good, brief history of the mascot was the subject of an episode of the 99% Invisible podcast.  (And if they’re not your thing, blame this guy.)

But many mascots—fuzzy and cheerful or those of the more menacing variety—all boosters of sports consumerism and tribalism—come with loaded histories. The last few years especially have been witness to full-throated attacks on teams—at all divisions and levels of play—who cling to names, identities, and mascots that perpetuate stereotypes and demean personhood. From the Warriors to the Indians to the Zulu Cannibal Giants (yes, really): here’s a timeline.

But back to cosplay: despite some popular opinions that revolve largely around the perceived geekery of the endeavor, what gets expressed over and over is what a positive social outlet and avenue of self expression it is. Unlike a competitive sport, cosplay doesn’t have winners and losers, is a creative outlet to the highest degree, and, ultimately, is an exceedingly accepting community that reaches far beyond the art of dressing up.

Check in next week for a new roundup of the latest play news and stories.

(Image credit: Yukicon cosplayer from Flickr.)

Dispatches from the Field: Cosplayers at PAX East

“Instead of being the shy person that fixes computers, I can run around and say, nerf this!

Cosplay is the act of dressing up as a character from a movie, book, or video game. Many people at PAX East dress up in elaborate cosplay costumes and we couldn’t pass up the opportunity to talk with them about it.

Read the transcript.

Dispatches from the Field: PAX East

Join PEM as we head out on the road to see the places and meet the players who make up the state of play today. In this installment, we visit PAX, the largest gaming convention in North America, and talk to gamers who are drawn into this global community.

Read the transcript.

Dispatches from the Field: Pax East: Transcript

“I’m at PAX East because I’ve been really into video games and board games for years.”

“We’re here because we love gaming and we always want to see what’s on the forefront of the industry.”

“This is my first PAX East. It just seemed like it would be fun to come to.”

“I just love gaming. Love the people here. Love meeting new people.”

“I love cosplay. I love gaming. I work so much and it’s so great to get away and be in a community full of people that are just as crazy as you are!”

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