Dispatches from the Field: Come Out and Play: Transcript

5 4 3 2…[whistle]

[music with clapping]

So Come Out and Play is an annual festival. We’ve been running it now for twelve years.

It offers free games created—original games created by designers from all over the country, sometimes outside of the country.

You know, we think of it as a big street game field day festival.

People go out and use this dowsing rod to help you find different types of sound.

Right now we are at Come Out and Play Family Day here on Governor’s Island in New York City.

Myself and my colleagues at Brooklyn Game Lab are out here demoing Battle Lab, which is our physical live action roleplaying program.

What we’ve brought today is actually a couple different games that our campers have designed this summer. We go through the whole process from brainstorming, writing the rules, play testing, fixing it, and play testing it again. And finally playing and sharing our games.

Come Out and Play is a festival that started off just really for  teens and adults, and has expanded to have games for people of all ages.

I played games. I went to the fencing. I went to the throwing the ball and putting it in the bucket.

We really think about, like,  how do we get people to play together in different ways. It has to feel surprising and fresh, right? There’s nothing sadder in this world than a hopscotch grid that you’ve seen like eight times. They want a game that allows them to hang out with their friends. It’s a three-minute game that between like three and twenty-one people can jump in and play. It takes me like a minute and a half to explain, and once you’ve seen it played I don’t really have to explain it to you at all. And if somebody doesn’t like it, they’re like, alright, I’m going to go do something else. And then somebody else is like, this is my jam, I’m going to do this all night! This is our practice. This is, like, how we think about making something. We just want people to have experiences that they think are joyful and fun.

[music]

Return to the video.

Pedro Reyes

“It is very important to train ourselves in our capacity to play, to be a little bit foolish.”

 

WHO

Pedro Reyes (born 1972, Mexico) lives and works in Mexico City. Having studied architecture, Reyes is keenly interested in how people interact with structures—both built and imagined. While his projects take many forms, they often explore ideas of utopian societies and social revolution. His choice of materials is often inspired by political or social issues, such as gun control and citizenship.

 

WHAT

Disarm Mechanized II is a mechanical orchestra made out of weapons seized by the Mexican police in Ciudad Juárez. As a response to the drug cartel wars, Reyes dismantled the guns to create this work. He collaborated with local musicians to design and build the instruments, and also to compose the music you hear.

 

WHY

The prevalence of gun violence in Mexico and the United States led Reyes to explore how deadly weapons could be turned into agents of peace and social change. By repurposing the guns to make music, he rejects their original violent function.

 

LISTEN

PlayTime curator Trevor Smith discusses how Pedro Reyes uses play for social change. Read the transcript.

 

 

WATCH

Pedro Reyes on the relationship between play and creativity. Read the transcript.

 

 

 

WORKS

 

Disarm Mechanized ll, 2012–14
Recycled metal from decommissioned weapons
Courtesy of the artist and Lisson Gallery

 

(Image credits: Photo by Allison White/PEM; © Pedro Reyes; photo by Allison White/PEM.)

Dispatches from the Field: Come Out and Play

“We just want people to have experiences that they think are joyful and fun.”

What happens when a bunch of people get together and design street games for people of all ages? You get the the two-day festival known as Come Out and Play. Held in 2017 in Dumbo, Brooklyn, and on Governor’s Island in New York, Come Out and Play has one primary pursuit: bringing fun outdoors.

Read the transcript.

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As fathers of young children, Jason and Adam have spent many fun hours playing board games, several of which were created by Parker Brothers, which made its start as a game company right in Salem, Massachusetts. These board games aren’t just about diverting play, but about rules you must follow to win. The rules of game often reflect the idealized rules and mores of the culture—by playing the game, you are learning how to behave in the culture. And thus, board games are like a time capsule, a way of seeing the dominant values of a place and time. Our five-part series, Board Gaming the System, honors the legacy of the board game (and the many hours we’ve spent playing them) and reimagines classic boards to reveal the unwritten rules of our culture today.

Come back for next month’s installment in the series.

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