Tilt: An Essay

In the second installment of her two-part essay, writer Virginia Heffernan continues her pinball pilgrimage and humanizes the digital-analog divide. Missed part 1? Read it here.

There were also beeps in this game. When my balls—my extra balls by now, I’m that good—hit one particular bumper and bounced back on it, again and again, piling up points and aiming me for the leaderboard, the beeps beeped furiously. Each one was a half-second, more or less tonal, and—as usual for me—beeps sit on the knife’s edge of puzzling and rapturous.

Beeps belong to nature and electricity and electronics and the Internet. All the centuries. Like the railroad toot but unlike an old telephone ring, beeps have both a distinct start and finish, marked by the twin plosives “b” and “p,” and an elastic center that can generously expand and contract like an accordion: beeeeeeeep. You can create Morse code in beeps. Beeeep beep beep beep. Beep. Beep. Beep beeeep beeeep beep. Yes, they’re a frankensound—but nature can almost, almost suggest them. They certainly seem to have always existed. Maybe art teases beeps out of nature.

The beep is synthetic; it’s manmade, like climate change. Plants don’t beep, nor weather, nor animals, nor birds except Road Runner. If you hear a beep, you know that a person, or more likely his artifact, is signaling. There’s no wondering, Is that a beep or a nightingale? Is that a beep or a tornado? Beeps are also not voices or music.

And still, sonically exotic as they may be, beeps are, as my pinball home insistently suggested, easy to make; they are cheap and light. No wonder everything beeps. E-mail beeps. Texts. Trucks in reverse. Hospital monitors. Stoves, dashboards, cameras, clocks. Coffee machines. Dishwashers. Elevators. Toys. Robots. Toy robots.

[In] the Monopoly game the beeps were modulated and engineered to define my experience, the very victories I thought I was creating with my analog tendons and fingertips and wrists.

The onomatopoeic word “beep” launched in 1929, and prewar beeps were produced by car horns, though sonar, electric elevators, and clown horns may have beeped or protobeeped even before the 1920s. Other car horns of the period, and now especially those of big cars, are usually heard to “honk.” Beeps as the sound of cute cars—makes sense. A small, zippy, nuisancey thing chirping, “’Scuse me, could you move a smidge? Thanks!” That’s a beep.

As a source for beeps, car horns gave way to piezoelectric technology, a breakthrough used increasingly after World War II in labs, hospitals, and military operations. With the arrival of the transistor, small piezo buzzers could be made to beep in devices like electronic metronomes and game-show buzzers. An efficient, low-power way to gin up a tone for a device to emit. Beeps could now be heard in a range of contexts, but the sound still managed to speak of seriousness and technology.

The material world and our bodies, in concert, can reconfigure themselves, as if to prove they can’t be digitized.

Were those beeps on the pinball playfield digitized? I choose to believe they were not made in sound labs, but date from the bells and horns of J.P. Morgan days. That every time a ball hit a bumper it squeaked because it was weighted metal on hard, smooth rubber, and something in the angle—and I misread it as a beep—but I’m not crazy: Naturally on the Monopoly game the beeps were modulated and engineered to define my experience, the very victories I thought I was creating with my analog tendons and fingertips and wrists.

Beautifully, submissively, we have adjusted to the hegemony of computers. But this Monopoly table, with its rusty screws and peeled paint, suggests one road back or through to an ecstatic, three-dimensional, and entirely mortal form of culture, in which our imperfect and limited bodies might reassert their centrality to culture, politics, and philosophy. This reassertion I anticipate with some giddiness the way, in my Bolshevik days, I used to anticipate the digital revolution. This time I resolve not to be so impatient with my elders.

The material world and our bodies, in concert, can yet reconfigure themselves, as if to prove they can’t be digitized. I believe that. In games like this one, from 2001, before broadband razed our nervous systems, I hear trills of promise. Of course, on this day, I was at forty-five in the middle of the journey my life, lost in the dark wood of an executive hotel. I was a truant; I had skipped a conference for a stolen pinball game. And reader: I was winning. ♦

(Image credit: Pinball by el-toro on Flickr.)

Game on! PlayTime on pem.org is live! Join the conversation: how is play changing our lives? In advance of the exhibition, we’ll explore the shifting role of play in art and culture with leading writers, thinkers, game designers, poets, artists—and you. This week, check out features by Virginia Heffernan, Carlo Rotella, Eric Zimmerman, J. Robert Lennon, Lizzie Stark, Angela Washko, Adam Bessie and Jason Novak, and more. #pemplaytime #peabodyessex @peabodyessex

Tilt: An Essay

Digital devotee Virginia Heffernan finds herself seduced by pinball and the wonders of the arcade.

In the middle of the journey of life, I found myself astray in a vast executive conference center, my pulse ramping up as it can during weekends of airports, strangers, and vertiginous hotels cold as meat lockers. I was trying to avoid a tech conference. I aimed to look intent on something, improvising a straight path, though all I was really looking for was an armchair where I could be alone with my phone.

Down one hall and up the next was nothing but evidence of other conferences: still lifes of coffee and KIND bars flanked by signs announcing plenary and breakout sessions on subjects ranging from—well, the one I remember was “Rendering.” Horses to glue. But it wasn’t as simple as that; rendering had made giant strides.

At last I found what it turned out I’d been looking for all along: an arcade. Dated, neglected, this oddly shaped chamber, lined in cola-stained linoleum contained maybe seven gaming machines, three of them lightless and lifeless. It was a floor down, visible through a slanted window, two glass doors away from a swimming pool. I zagged around and burst into it.

Over the last twenty-five years, the Internet has doggedly modeled for us a strange but familiar truth.

A vintage machine offering the holy trinity of nostalgia—Ms. Pac Man, Asteroids, and Centipede—presented itself as melancholia too picked over. I admired a bulky game with a low-slung vinyl seat that turned out to be an entry in the Cruisin’ World driving-game series. In this one, you could zoom perilously through the gold-beige light of the Pont de l’Alma tunnel in Paris, where Princess Diana died.

And then there was a pinball game. I love pinball. I was dressed in a sleeveless khaki summer dress and pumps for my own morning plenary session, a panel on the scourge of ad-blocking software for business. But I decided I’d play pinball better out of heels, so I kicked them off. Bare feet allowed the minor transgression of naked soles on cold linoleum sticky with RC Cola, a welcome taste of the unsanitary in a prison of antisepsis.

A clattery token machine took my $10 bill and returned fistfuls of chances. I sized up the game. We’d be at it a long time. The conference session I was skipping (“Does Hollywood Need a Hard Reboot?”) faded from memory. Token in. The swallowing sound of the game accepting my opening sally—not fighting it—and coming alive, suggested that the pinball table, with its Monopoly theme, had been waiting for me. Presiding over my detour to belled and blinking Atlantic City was Parker Brothers’ icon of cheerful avarice, J. P. Morgan made cute: Rich Uncle Pennybags.

My fathom-long body, as the Buddha called it, returned to me as I stood before Pennybags. It had been gone a long time. Monopoly-themed pinball would seem to be an unlikely agent for this physical homecoming, but those homecomings are rare for me and I’ve decided that when they come it’s stupid to reject them.

Now the central nervous system flipped to automatic, but also to a kind of insensate virtuosity (remember: a deaf, dumb and blind kid sure plays a mean pinball). Without will, my palms worked the flippers to keep balls in the game, and after losing one—shucks—my brain (left? right?) registered with satisfaction the next one’s self-reloading, a mechanical caddy getting me just what I needed when I needed it, and then the suspenseful exertion of pulling back the spring-loaded plunger against its non-negligible resistance, noting the partial unspooling of the spring, touched with rust, and then of course the release.

It is just within this fathom-long body, with its perception and intellect, that I declare that there is the cosmos, the origination of the cosmos, the cessation of the cosmos, and the path of practice leading to the cessation of the cosmos.

Over the last twenty-five years, the internet has doggedly modeled for us a strange but familiar truth. Our lives are both here—in our beating hearts, in our thick-skinned, small-boned feet, in our despised fat, our buzzing brains—and elsewhere, in a fathomless realm channeled through our phones that we can but dimly intuit.

The first thing you notice with non-digital games is all the disreputable excitement possible with mere mechanics and electricity.

 

A conference space free of natural light or breezes is the ideal non-place to feel neither the richness of our bodies, nor the kaleidoscope of the internet, but only the uneasy suspension that comes from being monotonously tweeting and texting while walking, soundless steps on carpet that mutes our heft and gait. Now, as my game heated up, my phone sat on the ledge of a radiator by the soda machine, using its amoral programming to case the joint for open WiFi, casting about for signals like a hophead, still warm from my excessive attention to it. Dancing attendance on my phone, while pretending it is dancing attendance on me, is a charade I need long breaks from. Today pinball was my interlude.

The Monopoly-branded playfield was fundamentally non-digital, though I should add that I didn’t dissect it. I wanted my analog illusion, from a game launched barely after the millennium’s turn. I was willing to repress all evidence of even electronics, so profoundly did I want reprieve from nonlinear signal processing.

The first thing you notice with non-digital games is all the disreputable excitement possible with mere mechanics and electricity. The pinball “interface,” such as it is, doesn’t screen you out from its greasier machine parts, the way Apple has taught us hardware must. Being closer to grease means being closer to the sordid and further from the embalmed interfaces made up as if by a mortician: Apple, Google, Facebook—further from, let’s say, the lies. Mechanics don’t lie. The madness of our living, dying, jamming, clogging time on earth is laid bare in a carburetor. Mechanics worked well on this pinball table because Monopoly, with its theme of greed, is not a wholesome story. There’s something in rusted springs and leering monopolists that belongs in the half-finished basement of a cathouse, as entertainment for the preteen sons of sex workers eager to forget the corruption around them without outright going to church.

Springs, plungers, tilt sensors, bumpers, holes. I played and played till my wrists ached. Every time a ball hit a bumper and the machine trilled with points, my person thrummed harder; if the ball ricocheted against the bumper and the points racked up—these sounds must have organic analogs in the blood vessels—I felt as if time stopped, I was for that throbbing instant immortal and, better yet, had no end of appetite for winning. Also, I was in the world and screened out. Things were in three dimensions and took up space. Non-LED light was produced by things big enough to make light: candle-sized, torch-sized. And balls hitting bells might have happened in the Middle Ages.

A harmonious experience is analog pinball—un-uncanny.

Check out the second part of “Tilt” here.

(Image credit: The Pinball Hall of Fame by Kent Kanouse on Flickr.)

loading...
Bitnami