Trevor Smith on Martin Creed: Transcript

I installed a different version of Martin Creed’s Half the Air in a Given Space a few years ago at the Center for Curatorial Studies at Bard.

We installed the work in the entrance to the museum itself and one of the things that I observed was that when people arrived at the museum they all kind of had a serious expression on their face like they were gonna learn something or that they had to pay attention and then when they went through the balloon room and I saw their faces afterwards, their faces had really lit up and they were kind of full of joy and laughter and it really transformed their expectations of the rest of the experience to follow.

One of the things that I like about Martin’s work is that it’s at one level very simple: exactly half the air is contained by balloons and half is not. In each case there’s a calculation of the volume of air in a room, there’s a calculation of the volume of air in each balloon which gives you the number of balloons you have to blow up. It’s very simple mathematical proposition, but the experience that you of the work is something very different.

You can experience joy and wonder and play and laughter. Some people even might be a little claustrophobic being completely surrounded by balloons. It is such an immersive, playful experience. You can’t really stand back from it. You have to go into it, explore it, be with it. There’s no space between you and the work itself.

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Trevor Smith on Mark Bradford: Transcript

Have you ever felt like a fish out of water? As a young man growing up it was assumed that because he was so tall Mark Bradford would want to become a basketball player, but, in fact, he was much more drawn to hair design and wanted to work in his mother’s salon.

In this video, Bradford plays with both career expectations and gender norms by wearing a hoop skirt to practice basketball. The flowing skirt gets in the way of dribbling and trips him up as he drives for the basket. It’s a way for him to create an image of tension between appearance and desire.

Each of us has had some kind of experience where we’re expected to behave a specific way, but we either have to roleplay or resist. Such struggles are very often the seedbed for creative expression.

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Trevor Smith on Lara Favaretto: Transcript

I love that Lara Favaretto made this work from car wash brushes because it connects to a really common experience that many of us have shared.

Driving through the car wash, I’m often mesmerized by the patterns and colors that form on my windshield as the brushes pass over. Sometimes I even think it would make an amazing painting.

In Simple Couples, there are seven pairs of car wash brushes, all of different heights and widths and colors, just like people.

Like several other artists you will see in PlayTime, Favaretto is taking an off-the-shelf object made for a singular purpose and imagines a new life for it. These brushes will no longer wash your car; however, they have new life as paintings, as kinetic sculpture, as objects of wonder.

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Trevor Smith on Gwen Smith: Transcript

I first saw these photographs by Gwen Smith when they would arrive in my mailbox each December as holiday cards. Most family cards that we receive depict awkwardly staged portraits that ruthlessly repress any tensions or interpersonal negotiations we all know were going on.

Smith takes a very different tack using play to amplify the character of her family relationships. The one constant is the presence of a Yoda mask, a depiction of the wise mentor from Star Wars. He appears as an unchanging avatar around which the annual ritual revolves.

In all but one image, it is worn by her husband, artist Haim Steinbach. We see the fashions of play changing as her son, River, grows up. We see him using play to define his own character, to draw closer to or resist the omnipresent Yoda.

I find the unusual invitation Smith makes with her family to roleplay with one another to be very vulnerable and moving.

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Trevor Smith on Erin Wurm: Transcript

Long before social media made public embarrassment an everyday occurrence, Erwin Wurm’s One Minute Sculptures accomplished a similar feat by inviting people to play in public with common objects in uncommon ways.

By asking you to hold a pose for one minute, he pulls you out of the normal pace at which you view and consider art. In the process, you yourself become an artwork to be seen by others.

The instructions Wurm gives you often invite reflection on specific words or phrases, or, even in one case, you are invited to make up a piece of poetry to be recited while you pose.

I performed a One Minute Sculpture at Wurm’s most recent show in New York a few months ago. His instructions invited me to lay my head on a plinth under a lamp and think about Epicurus, an ancient Greek philosopher. I knew that one of Epicurus’s ideas was about living a self-sufficient life surrounded by friends, so I stood there, eyes closed in this public space, and thought about the many wonderful dinner parties that I have hosted in my home.

Some people only treat the One Minute Sculptures as an opportunity to laugh, but this misses something important. I was aware that by posing as I did I looked ridiculous, but the opportunity to step outside my normal behavior for a minute offered me a quiet moment of reflection and the work had a strangely calming effect on me.

How will you feel when you do a One Minute Sculpture?

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Trevor Smith on Cory Arcangel: Transcript

Sports video games allow us to bowl or shoot hoops without ever having to get off the couch. These games are often branded with a professional athlete. In Nintendo 64’s NBA Courtside 2, it’s Shaquille O’Neal and, for Shaq, basketball is a very serious business.

We aspire to the grace of such professional athletes. They’re so good at what they do that the extraordinary often appears effortless, which is why it’s really, really fun to watch them fail. So when Arcangel reprograms the game to have Shaq through nothing but bricks, it’s like watching an extended sports blooper reel.

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Trevor Smith on Cao Fei: Transcript

Cao Fei makes machines behave like bodies and bodies behave like machines. In Shadow Life, she works with clockwork precision of virtuoso puppeteers. In Rumba, she makes robots dance.

It feels to me as it she’s making fun of the utopian ideal that if technology could free us from labor, we would all have a lot more time to play. For example, to clean the floor I used to have to vacuum or sweep. Now, a robot can do that while I check my Twitter feed.

When Cao Fei takes robotic vacuums off the floor and onto platforms in a gallery, their continuous movement accomplishes nothing and instead becomes an absurd dance—a Roomba rumba, if you will.

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Trevor Smith on Brian Jungen: Transcript

When I reached out to Brian Jungen to invite him to participate in PlayTime, his response was to say he’d never really thought of his work having that much to do with play, but I’m happy he decided to trust me on that.

Jungen’s works in this exhibition start with articles of clothing that are directly associated with play—Nike sneakers and professional football uniforms—but at every turn he transforms their function and meaning.

Football uniforms symbolize team affiliation and competition, yet Jungen transforms them into blankets that suggest warmth and intimacy.

Nike sneakers become abstracted faces and masks. The feet have become the head.

You’ve probably already noticed that many of the artists in this exhibition have transformed the function of off-the-shelf objects that are ostensibly made for a singular purpose. You can still recognize the object, but the surprise is how meaningful they become in their new guise.

I think these seemingly absurd actions symbolize how the world can be transformed by the power of our imagination.

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Trevor Smith on Angela Washko: Transcript

What I find fascinating about Angela Washko’s work is that she didn’t set out to make art about video games, but recognized that it was possible to produce her projects within the game itself.

One of the special features of World of Warcraft is that it encourages social and conversational interaction. For example, within its open landscape there are towns where players might gather to socialize rather than engage in combat.

Washko used this forum to conduct absurdist performances and engage other players in discussions of gender, sexism, and harassment.

Her work inside of World of Warcraft began in 2012, a couple of years before Gamergate made us all aware of the vicious harassment and threats to which women and gender non-conforming gamers were commonly subjected.

Washko’s point was not to critique the game itself, but rather to get inside and facilitate a dialogue about the rules by which we are all agreeing to play.

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Trevor Smith on Agustina Woodgate: Transcript

When I was talking with Agustina Woodgate about the origins of her rug pieces that are made from eviscerated stuffed toys, she told me this story: when she was a young girl growing up in Argentina, she had one teddy bear called Pepe.

Because there was only one, she had a deep, emotional attachment to it. She still has it to this day.

So, when she moved to the United States as an adult, she was surprised by how often plush toys ended up in second-hand stores. Did this mean that these toys were less loved?

Moreover, if she plush animals were so abundant, could she use them as raw materials for her work?

After making these works for several years, she is now planning to form the Animal Rug Company, giving new life to these stuffed animals for years to come.

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Work, Play, Flow: An Essay

Critic Martin Herbert has spent a lot of time with artists in their studios. Here he talks about how some of his hosts distinguish between working and their work.

Musicians play. Artists, meanwhile, typically make works. You might ask why—is the terminology a defense against philistine suspicions that artists are pulling a fast one, little real work involved? Does it, conversely, serve as a psychological reassurance for artists themselves that they’re making genuine effort, an equivalent of male writers—from Dickens to Hemingway to Nabokov—using a standing desk? The first irony here is that “work” is something of a misnomer, in the experience of this frequent lurker, for what transpires in artist’s studios.

Not that artists don’t put the hours in. The German artist Wolfgang Tillmans once told me that he puts in an eight-hour day in the belief that being there simply increases the chances of a good result (a principle known to writers as “ass on seat”). The British artist Mark Wallinger, recounting a period where he’d just finished a major series and didn’t know where to go next, told me he’d sit in the “thinking room” of his two adjoining studios—often all day—and wait until he had half an idea, then pin it to the wall; the next day he’d come in and try to catch the other half. Another British painter I know spent this summer bowling up to his studio around 5am and says he couldn’t have been happier. But the work here is primarily showing up, not what goes on during the studio time, and probably the more the artist says to themselves “I am working,” the more likely a neurological shutdown is to occur: like trying hard to remember a name, the part of the mind that needs to be flexible and free is tied up with something else.

For artists, “play” is now a problematic word.

One close analogue to what goes on in the creative process—speaking as a writer and sometime improvising musician—is Mihály Csíkszentmihályi’s concept of “flow.” The Hungarian psychologist breaks this down into nine component states, but it adds up to a condition—one comparison he makes is, indeed, with playing jazz—where the whole body and mind are engaged and unified (the result might also be called “where did the last four hours go”). Also—particularly in sports—called being “in the zone,” flow was theorized by Csíkszentmihályi in the mid-’70s, but inevitably it’s a much older idea. In The Wisdom of Insecurity (1951), Buddhist popularizer Alan Watts writes that “This is the real secret of life—to be completely engaged with what you are doing in the here and now. And instead of calling it work, realize it is play.” But artists don’t quite want to play either, not least because “play” is now a problematic word.

In the mid-century counterculture that Watts’ work helped midwife, play was an anarchic categorical inverse of workaday living, of “straight” culture: see, for example, Richard Neville’s picaresque 1970 manual Play Power. Fast forward, and along with the counterculture itself, play has been recouped. We are all supposed to be playing now: gamifying our inbox management, erasing the line between labor and fun, every wage slave a self-starting creative. This leaves play as a suspect category. And, to return to ironies, it’s partly if unwittingly the fault of the artist—as the avatar of neoliberal individualism and mobility, the person who is never really working despite making “works,” because they do what they love—that that’s happened.

The word “work” forced me to reconsider assumptions about leisure.

A few years ago the American artist Carol Bove, herself a questioner of the residual givens of the ’60s, told me she’d banned the word “work” from her vocabulary. More recently, in an essay, she expanded on the experiment:

“I discovered that the absence of the word “work” forced me to reconsider assumptions about leisure, because the idea of work implied its opposite. I let go of the notion that I deserved a certain amount of downtime from being productive or from being active. The labor/leisure dichotomy became uncoupled and then dissolved. I couldn’t use labor to allay guilt or self-punish or feel superior. Work didn’t exist, so all the psychological payoff of work for work’s sake had nowhere to go. I started to adjust my thinking about productivity so that it was no longer valued in and of itself. It strikes me as vulgar always to have to apply a cost/benefit analysis to days lived; it’s like understanding an exchange of gifts only as barter. The work exercise made me feel as if I was awakening from one of the spells of capitalism.”

What, Bove asked, is an artist’s activity if it’s not work? You don’t want it to be work because work is now ideological, used in the services of biopower; and so now, in its way, is play. Creativity, for the artist, is the result—powered often by intuitive leaps—but it’s not the state. How, then, to categorize what goes on behind the studio door? I’ll address this to any corporate-management types who might happen to be reading: there is a word for what happens there.

It isn’t work. It isn’t play. It isn’t even flow. There is a word, and a definition too. But I’m not telling you what it is. ♦

 

(Image credit: Henry Henri Bonaventure Monnier, The Painter’s Studio, about 1855. Robert Lehman Collection, Metropolitan Museum of Art.)

Bum Piano: An Event Trailer

Expect to be surprised and you won’t be disappointed. PlayTime artist Martin Creed performs in Boston on Friday, March 2.

The Peabody Essex Museum presents Turner Prize-winning artist and musician Martin Creed in a delightfully nonconformist evening of words, music, and more on Friday, March 2, at the Plaza Theatre of the Boston Center for the Arts. This event will include the world premiere of Martin Creed’s Work No. 2890: Bum Piano. For tickets, email Kerry Schneider at kerry_schneider@pem.org.

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