Trevor Smith on Agustina Woodgate: Transcript

When I was talking with Agustina Woodgate about the origins of her rug pieces that are made from eviscerated stuffed toys, she told me this story: when she was a young girl growing up in Argentina, she had one teddy bear called Pepe.

Because there was only one, she had a deep, emotional attachment to it. She still has it to this day.

So, when she moved to the United States as an adult, she was surprised by how often plush toys ended up in second-hand stores. Did this mean that these toys were less loved?

Moreover, if she plush animals were so abundant, could she use them as raw materials for her work?

After making these works for several years, she is now planning to form the Animal Rug Company, giving new life to these stuffed animals for years to come.

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Agustina Woodgate Artist Video: Transcript

When um . . . without noticing I um . . . I realized that I was carrying my bear, which is right there, and it just meant a lot the memory. And I became very interested in the relationship of . . .  that we had with materials at some point and all of a sudden I realized the relationship I had with this one. But at the same time, not only as a bear of what it meant as a bear but the . . . also the fact that it was just a bear, just a thing, and it was as a relationship to this one object that meant a lot more but by the end it was just a thing. So . . . getting very interested about that, I became very interested in the relationship we have with objects in general and then . . . investigating myself as well because I still wouldn’t even dare to use him or whatever. It just made a lot of sense to me to work with a material that would represent us . . . I found that in every culture or in . . .  it’s just like an icon, like an archetype. So I guess that’s how I ended up with the bears. And then it just like, everything just started falling into place. The relationship I have with animals in my personal life maybe, sometimes, might have something to do with it.

I’m going to cry.

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Agustina Woodgate

“I found that in every culture, [the teddy bear] is just an icon, an archetype.”

 

 

 

WHO

Agustina Woodgate (born 1981, Argentina) is a Miami-based artist making photography, installation, sculpture, video, and performances that often respond to a specific place or situation. She is interested in the relationships that people have with their surrounding environments and how the accelerating pace of technology affects those relationships.

 

WHAT

Woodgate collects large quantities of second-hand, mass-produced stuffed animal toys. With her assistants, she deconstructs and restitches them into colorful patterned rugs using traditional quiltmaking techniques. She references traditional rug making through the symmetrical patterning of these objects.

 

WHY

The rug series takes inspiration from the artist’s own teddy bear, Pepe, who was her only stuffed animal growing up. Pepe has accompanied the artist since childhood, moving with her from country to country and from studio to studio. For Woodgate, stuffed animals represent memories of their owner—even after they are donated or discarded. When she reorganizes them as artmaking materials, she creates new social narratives. What was once personal and private becomes public, communal, and new.

 

LISTEN

PlayTime curator Trevor Smith describes how Agustina Woodgate’s childhood toy eventually launched the Animal Rug Company (ARC). Read the transcript.

 

 

WATCH

Agustina Woodgate tells us about her teddy bear while creating Royal. Read the transcript.

 

 

WORKS

 

Jardin Secreto, 2017
Stuffed animal toy skins
Alex Fernandez-Casais Collection

 

Rose Petals, 2010
Stuffed animal toy skins
Benjamin Feldman Collection

 

Royal, 2010
Stuffed animal toy skins
Collection of Alan Kluger and Amy Dean

 

Peacock, 2010
Stuffed animal toy skins
Courtesy of the artist and Spinello Projects

 

Galaxy, 2010
Stuffed animal toy skins
Collection of Charles Coleman

 

(Image credits: Courtesy of Spinello Projects, photo by Joshua Aronson (detail); photo by Ken Sawyer/PEM; courtesy of Spinello Projects; Courtesy of Spinello Projects, photo by Joshua Aronson; courtesy of Spinello Projects; courtesy of Spinello Projects.)

Play Digest: Agustina Woodgate and Erwin Wurm

Hot dogs and teddy bears—more serious light-heartedness from our final two Playtime artists.

Agustina Woodgate makes no secret of the origin material of her “rugs,” but it may take a few moments among them to decipher, so complex and consistent are the patterning and craft.

The cast-off plush toys she uses for her rug works, she believes, “represent memories of their owner[s].” While people have distinct and deep connections to stuffed animals form their childhoods, Woodgate looks to “deliver an alternative memory object that displays and references personal histories.” (The “play” aspect in Woodgate’s work is not limited to stuffed animals alone. In 2013, she painted a giant hopscotch board in Miami and made building blocks from human hair.)

As an immigrant to Miami, much of Woodgate’s work is by definition political. Her most recent endeavor is an online radio station dedicated to an idea she refers to as “techno-immigrants”—those who are connected by technology to what facilitates their moves, to their families back home, to the networks that keep them stable and able.

Erwin Wurm, known for the One-Minute Sculptures that so captured visitors’ imaginations at Playtime this winter, says: “My work speaks about the whole entity of a human being: the physical, the spiritual, the psychological and the political,” which can easily be seen in the interactions people have with the works, which he has been staging for more than twenty years.

Wurm is taking the show on the road this summer—or at least as far as New York’s stunning Brooklyn Bridge Park—where his work Curry Bus will be serving New Yorker’s and tourists alike free hot dogs from a mustard-yellow, vaguely hot dog bun-shaped vehicle. Don’t like hot dogs? If you’re in South Korea, the Dumpling Car will be present at a large retrospective this spring.

 

(Image credit: Courtesy of Spinello Projects, photo by Joshua Aronson.)

Fake Fur: An Essay

Curator and writer Sarah Archer looks at the history, fads, and fetishization of stuffed toys and at where contemporary art has embraced them.

Stuffed animals beckon to us constantly: from retail kiosks, amusement park prize shelves, and toy stores, eventually finding their “forever homes” in countless childhood bedrooms around the world. They elicit deep sentimental attachment, and even love. Unlike pets, there is theoretically no limit to their lifespans. With us from the first moments of our lives through the scrapes and dramas of youth, they are witness to every secret embarrassment, comfort us through every lonely worry. One of the most famous narratives involving a stuffed toy, the story of The Velveteen Rabbit, is so poignant that it can move adults to tears. Cloaked in fake fur, stuffed animals carry real emotional heft, and occupy a singular place in the history of play. But we don’t usually live with them forever. Because stuffed toys are associated primarily with childhood, their presence in other walks of life—like contemporary art—jolts us with conflicting impressions of something very innocent paired with something much more grown-up. This may be because, like fairy tales, stuffed animals’ own history is surprisingly dark.

Unlike pets, there is theoretically no limit to the lifespans of stuffed animals.

Stuffed animals as we know them today emerged during the industrial revolution at a moment when our relationship with animals was shifting from one of rural necessity to urban and suburban pastime. Their lineage—particularly that of the Teddy Bear, named for President Theodore “Teddy” Roosevelt, who hated his nickname—is rooted in the rugged cultural pastimes of the nineteenth century. The popularization of hunting, taxidermy, and the “fancies” (or hobby breeding and showing of cats, dogs, birds, and other animals), all came into prominence during this time period.

Hunting, particularly of big game, has long been a noble pursuit—perhaps as old as civilization itself. A Neo-Hittite basalt orthostat relief dating from the ninth century BC depicts a royal lion hunt, in which a ruler rides a horse-drawn chariot and subdues a lion while a bird of prey flies overhead. In the Islamic world, from Iran to India and throughout Europe during the Middle Ages and Renaissance, even as subsistence hunting remained an important source of food for ordinary people, the hunt was also a social sport for gentlemen and royalty. Hunters were furnished with fine specialized equipment, and hunting itself was understood as a way for gentlemen to keep their wits sharp during peacetime in preparation for war. Upper class landowners had exclusive rights to hunt on their estates. The term “fair game” referred to animals in territories that were free to hunt by those of lower station. The word “game” itself, which initially referred to cards and board games in English, began to connote hunters’ prey in the early middle ages when the sport’s status as an elite pastime was solidified. This development was also the origin of dog breeding. Purebred hounds whose abilities in different kinds of hunts were valued, bred, prized, and painted both on their own and in family portraits in the seventeenth and eighteenth centuries. In Anthony van Dyck’s 1637 portrait The Five Eldest Children of Charles I, the future King Charles II gently pets an enormous, docile mastiff, while an eager spaniel gazes up at the siblings.

The word “game” itself, which initially referred to cards and board games, began to connote hunters’ prey when the sport’s status as an elite pastime was solidified.

Hunting was eventually democratized by colonialism. By the nineteenth century, European hunters of any class background could stalk game in overseas territories from Africa to Australia and South Asia, and bring back trophy animal heads or whole specimens to impress their peers back home. Theodore Roosevelt was an avid naturalist and conservationist whose passion for preserving the country’s wilderness was inspired in large part by his love of the hunt. Like a latter-day Mesopotamian ruler, Roosevelt reveled in the spectacle of the hunt, which was, as ever, strongly associated with the drama and pageantry of war. A sickly child who hailed from the highest social stratum in America, Roosevelt made hunting a metaphor for his bold political persona.

As recreational hunting became popular among an array of social classes in the nineteenth century, so too did the breeding and keeping of pets. And in a somewhat macabre sense, a third hobby dovetailed perfectly with the other two: taxidermy. By the seventeenth century in Britain, the keeping of non-working animals was a status symbol, like the gentleman’s hunt, and indeed the association between dogs and hunting gave purebred canines an extra layer of prestige at pets, regardless of their owner’s hunting habits. The 1859 publication of Charles Darwin’s On the Origin of Species and the attendant fascination with categorization and taxonomy found its recreational match in the animal “fancies” that swept Great Britain and the United States in the nineteenth century. New wealth from industry and the colonies was upending the norms of Britain’s hereditary aristocracy, and an obsession with breeding, both scientifically and socially, was one result of the tumultuous change. Purebred pets had long lineages, proof of ancestry, were well-groomed and well-formed, and they fared well in competition.

In death as much as in life, rare animals were objects of fascination and admiration. London taxidermist Edwin Ward created the famed “Lion and Tiger Struggle” display, which—though it depicted a scene from the imagination, and not nature—enthralled visitors who saw it in Paris and at London’s Crystal Palace. Taxidermy’s “golden age” in Europe was the last quarter of the nineteenth century, accompanied by the vogue for indoor curiosities such as aquariums and terrariums. The beautifully preserved head of an exotic animal or rare stuffed bird was a sign of refinement, and like the worldly contents of a wunderkammer, displayed evidence of global travel, or at least access to rare goods.

Domestic animals have been moving steadily from the fringes of the wilderness closer into our living rooms.

Since pets conquered Europe and America, according to David Grimm, the author of Citizen Canine, domestic animals have been moving steadily from the fringes of the wilderness closer into our living rooms, and at last, into our beds. Where it was once common for dogs and cats to be kept outside, at least part of the time, today, pet owners (or “parents”) welcome pets into every corner of their homes, and provide them with specialty bedding along with toys and treats. Grimm attributes this shift in part to the movement away from widespread farming, which has enabled us to think of animals as a new kind of family member rather than a working creature. The rise of smaller families means that many adults have opted not to have children, and thus have plenty of resources, time, and affection to devote to pets.

Stuffed animals have a much different sort of cultural and emotional footprint today as compared with the moment of their origin. Though the earliest patented stuffed animal was based on the Beatrix Potter character Peter Rabbit, the stuffed animal who began the craze in earnest was the eponymous Teddy Bear. Stuffed toy bears were developed separately at the same moment by the American toymaker Morris Michtom and by the Steiff company in Germany in the early twentieth century. The American version was inspired by hunting anecdote about Theodore Roosevelt that was immortalized in a political cartoon. Faced with a bear that had been wounded by someone else in his hunting party, Roosevelt felt it was unsportsmanlike for him to shoot the animal himself, but asked that the bear be put out of its misery in any case. This gruesome encounter, of which political satirists made hay, yielded the first generation of Teddy bears. The Steiff model was introduced in 1903 at the Leipzig Toy Fair, and introduced to the American market by a buyer for George Borgfeldt & Co. in New York.

Stuffed animals are cozy sculptures or 3D cartoon characters invested with deep meaning that ordinary people can own.

Since their premiere, Teddy bears have given rise to generations of stuffed toys in all shapes and sizes, some robotic, like Petster and Zhu-Zhu Pets; some highly collectible, like Beanie Babies; some exotic and mythic, like unicorns. While hunting and taxidermy have grown less popular, pet ownership has boomed, and the retail landscape for pet accessories and costumes almost seems like an extension of the stuffed animal universe. Browsing toy store aisles populated by wide-eyed seals and plush bears, the gruesome tale of Roosevelt’s wish for another hunter to put a wounded bear out of its misery seems the furthest thing imaginable. Stuffed animals, unlike their taxidermied cousins, bear no real relationship to the biological world. They are, essentially, cozy sculptures or 3D cartoon characters invested with deep meaning that ordinary people can own and even obsessively collect. Yet the implied narratives of their long history—those of the sometimes-brutal control of nature, and the violence of hunting, paired with the obsessive care and grooming of animal fancies—can never be entirely ignored.

This may be why contemporary artists have begun to mine the rich, colorful landscape of stuffed animals for their aesthetic and narrative value. The late artist Mike Kelley made posthumous headlines when the Museum of Modern Art purchased his Deodorized Central Mass with Satellites, a sculptural installation work comprised of hundreds of stuffed animals that have been formed into rainbow-colored, cloud-like shapes, suspended from the ceiling by wire. Throughout his career, Kelley mined the detritus of contemporary and recent Americana, and the profusion of stuffed animals—like cosmetics, electronics, clothes, and other inexpensive consumer goods—populated his artistic landscape. The performance artist and designer Nick Cave has created a series of wearable works called Soundsuits, made from dyed hair, sisal, feathers, sequins, and other materials that sparkle, sway, and make noise with the movement of the wearer. Inspired in part by Dogon costumes, carnivals, and by the masked balls of Renaissance and early modern Europe, the Soundsuits sometimes directly reference stuffed animals. Cave’s “Bunny Boy,” which graced the cover of ArtNews’ June 2012 issue, resembles a glamourous and possibly sinister version of the Easter Bunny, or a present-day iteration of “Harvey.”

Stuffed animals come from a bloodless world, where all the beguiling qualities of companion animals can be enjoyed without paying the price of life and death.

And the artist Agustina Woodgate has been creating rugs from the “skins” of second-hand toys, using them as though they were animal hides to create majestic carpets and wall hangings. Woodgate avoids using new toys, and chooses to work only with stuffed animals who had “lived.” This deliberate choice highlights what might be the most compelling aspects of a stuffed animal’s existence. The practice of hunting real animals, and of having pets, is punctuated with the moments of their lives and deaths. Stuffed animals, by contrast, outlive us. In industrialized nations, we are sheltered from the viscera of farm life (and death), much as we are from the realities of the births, illnesses and deaths of fellow humans, which more often occur in hospital settings rather than at home. The sight and smell of blood, even on an episode of a food and travel program on Netflix, is enough to spark horror and outcry. Stuffed animals come from a bloodless world, where all the beguiling qualities of companion animals—beauty, softness, cuteness, companionship—can be enjoyed without paying the price of confrontation with the real stuff of life and death. We do our best in the modern world to live this way, too: clean, free of germs, with minimal pain, and a studied indifference to the gruesome reality of being mortal. In Woodgate’s work, the technicolor stuffed animal “hides” are a stark reminder of the fact that we are more animal than they are. If the distilled, tender cuteness of contemporary stuffed animals is a metaphor for our desire to avoid pain and suffering in the physical world, the blend of humor and horror we experience at seeing their skins sewn together is telling: the control of nature does not make us immortal, and we are all fair game. ♦

(Image credits: Doll Wall via Flickr. A 1902 political cartoon in The Washington Post spawned the teddy bear name via Wikicommons. Orthostat relief, about 9th century BC, courtesy of the Metropolitan Museum of Art. Anthomy van Dyck, Five Eldest Children of Charles I, via Wikicommons. The halls of the Great Exhibition at the Crystal Palace via Mashable. 1902 replica of an original Steiff teddy bear via the saleroom. Mike Kelley, Deodorized Central Mass with Satellites, 1991/1999, via Flickr. Nick Cave, Soundsuit, 2010, via the New York Public Library. Agustina Woodgate, Royal, 2010, courtesy of Spinello Projects, Miami.)

The Works

Cory Arcangel

Image of Cory Arcangel, still from Totally Fucked, 2003, handmade hacked Super Mario Brothers cartridge and Nintendo NES video game system. Courtesy of the artist.

Cory Arcangel, still from Totally Fucked, 2003, hacked Super Mario Brothers cartridge and Nintendo NES video game system. On loan from the artist. Photo by Maria Zanchi. © Cory Arcangel

 

Cory Arcangel, still from Self Playing Nintendo 64 NBA Courtside 2, 2011, hacked Nintendo 64 video game controller, Nintendo 64 game console, NBA Courtside 2, game cartridge, and video. Courtesy of the artist.

Cory Arcangel, still from Self Playing Nintendo 64 NBA Courtside 2, 2011, hacked Nintendo 64 video game controller, Nintendo 64 game console, NBA Courtside 2 game cartridge, and video. On loan from the artist. Photo by Maria Zanchi. © Cory Arcangel

Learn more about Cory Arcangel.

 

Mark Bradford

Mark Bradford, Practice

Mark Bradford, Practice, 2003, video (3 minutes). Courtesy of the artist and Hauser & Wirth, Zurich, Switzerland.

Learn more about Mark Bradford.

 

Nick Cave

Nick Cave, clip from Bunny Boy, 2012, video (14 minutes). Courtesy of the artist and Jack Shainman Gallery, New York. © Nick Cave

Learn more about Nick Cave.

 

Martin Creed

Martin Creed, Work No. 329, 2004, balloons. On loan from Rennie Collection, Vancouver. Photo by Bob Packert/PEM.

 

Martin Creed, Work No. 798, emulsion on wall, 2007. Courtesy of the artist and Hauser & Wirth. Photo by Bob Packert/PEM.

Learn more about Martin Creed.

 

Lara Favaretto


Lara Favaretto, Coppie Semplici / Simple Couples, 2009, seven pairs of car wash brushes, iron slabs, motors, electrical boxes, and wires. On loan from Rennie Collection, Vancouver. Photo by Bob Packert/PEM.

Learn more about Lara Favaretto.

 

Cao Fei

Cao Fei, Rumba 01 & 02, 2016, cleaning robots and pedestals. Photo courtesy of the artist and Vitamin Creative Space. Photo by Bob Packert/PEM.

 

Cao Fei, still from Shadow Life, 2011, video (10 minutes). On loan from the artist and Vitamin Creative Space. Courtesy of the artist and Vitamin Creative Space.

Learn more about Cao Fei.

 

Brian Jungen

 

Brian Jungen, Owl Drugs, 2016, Nike Air Jordans and brass. On loan from the artist and Casey Kaplan, New York. Photo by Jean Vong.

 

Brian Jungen, Horse Mask (Mike), 2016, Nike Air Jordans. On loan from the artist and Casey Kaplan, New York. Photo by Jean Vong.

 

Brian Jungen, Blanket no. 3, 2008, professional sports jerseys. On loan from the artist and Casey Kaplan, New York. Photo by Jean Vong.

Learn more about Brian Jungen.

 

Teppei Kaneuji

Teppei Kaneuji, Teenage Fan Club (#66–#72), 2015, plastic figures and hot glue. On loan from the artist and Jane Lombard Gallery, New York. Photo by Bob Packert/PEM.

 

Teppei Kaneuji, White Discharge (Built-up Objects #40), 2015, wood, plastic, steel, and resin. On loan from the artist and Jane Lombard Gallery, New York. Photo by Bob Packert/PEM.

Learn more about Brian Jungen.

 

Paul McCarthy

Paul McCarthy, Pinocchio Pipenose Householddilemma, 1994, video (44 minutes). On loan from the Marieluise Hessel Collection, Hessel Museum of Art, Center for Curatorial Studies, Bard College, Annandale-on-Hudson, New York. © Paul McCarthy

Learn more about Paul McCarthy.

 

Rivane Neuenschwander

Rivane Neuenschwander, Watchword, 2013, embroidered fabric labels, felt panel, wooden box, and pins. On loan from the artist and Tanya Bonakdar Gallery, New York; Fortes D’Aloia & Gabriel, São Paulo, Brazil; and Stephen Friedman Gallery, London.

Learn more about Rivane Neuenschwander.

 

Pedro Reyes

Pedro Reyes, Disarm Mechanized II, 2012–14, recycled metal from decommissioned weapons. On loan from the artist and Lisson Gallery, London. Photo by Bob Packert/PEM.

Learn more about Pedro Reyes.

 

Robin Rhode

Robin Rhode, still from He Got Game, 2000, digital animation (1 minute). On loan from the artist and Lehmann Maupin, New York and Hong Kong.

 

Robin Rhode, detail of Four Plays, 2012–13, inkjet prints. On loan from the artist and Lehmann Maupin, New York and Hong Kong.

 

Robin Rhode, Double Dutch.

Robin Rhode, Double Dutch, 2016, chromogenic prints. On loan from the David and Gally Mayer Collection. Photo courtesy the artist and Lehmann Maupin, New York and Hong Kong.

 

Robin Rhode, See/Saw.

Robin Rhode, See/Saw, 2002, digital animation (1 minute). On loan from the artist and Lehmann Maupin, New York and Hong Kong.

 

Robin Rhode, Street Gym, 2000–2004, digital animation (1 minute). On loan from the artist and Lehmann Maupin, New York and Hong Kong.

Learn more about Robin Rhode.

 

Roman Signer

Roman Signer, Kayak.

Roman Signer, Kajak (Kayak), 2000, video (6 minutes). On loan from the artist and Hauser & Wirth, Zurich, Switzerland.

 

Roman Signer

Roman Signer, Punkt (Dot), 2006, video (2 minutes). On loan from the artist and Hauser & Wirth, Zurich, Switzerland.

 

Roman Signer

Roman Signer, Bürostuhl (Office Chair), 2006, video (1 minute). On loan from the artist and Hauser & Wirth, Zurich, Switzerland.

 

Roman Signer, Rampe (Ramp), 2007, video (30 seconds). On loan from the artist and Hauser & Wirth, Zurich, Switzerland.

Learn more about Roman Signer.

 

Gwen Smith

Gwen Smith, from the series The Yoda Project, 2002–17, sixteen inkjet printed photographs. On loan from the artist.

Learn more about Gwen Smith.

 

 

Angela Washko

 

Performing in Public: Ephemeral Actions in World of Warcraft2012–17, three-channel video installation. Courtesy of the artist.

 

Performing in Public: Four Years of Ephemeral Actions in World of Warcraft (A Tutorial), 2017, video (1 minute, 44 seconds). Courtesy of the artist.

 

The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft, 2012, video.

Nature, 2012
7 minutes

Healer, 2012
4 minutes

Playing A Girl, 2013
21 minutes

Red Shirts and Blue Shirts (The Gay Agenda), 2014
24 minutes

We Actually Met in World of Warcraft, 2015
52 minutes

Safety (Sea Change), 2015
44 minutes, 19 seconds

Courtesy of the artist.

 

/misplay, from The World of Warcraft Psychogeographical Association, 2015, video (1 hour, 15 minutes). Courtesy of the artist.

Learn more about Angela Washko.

 

 

Agustina Woodgate

Agustina Woodgate, Rose Petals, 2010, stuffed animal toy skins. On loan from the Benjamin Feldman Collection. Courtesy of Spinello Projects, Miami.

 

Agustina Woodgate, Galaxy, 2010, stuffed animal toy skins. On loan from the Collection of Charles Coleman. Courtesy of Spinello Projects, Miami.

 

Agustina Woodgate, Royal, 2010, stuffed animal toy skins. On loan from the Collection of Alan Kluger and Amy Dean. Courtesy of Spinello Projects, Miami.

 

Agustina Woodgate, Peacock, 2010, stuffed animal toy skins. On loan from the artist and Spinello Projects. Courtesy of Spinello Projects, Miami.

 

Agustina Woodgate, Jardin Secreto, 2017, stuffed animal toy skins. On loan from Alex Fernandez-Casais. Photo by Bob Packert/PEM.

Learn more about Agustina Woodgate.

 

Erwin Wurm

Erwin Wurm, 59 Stellungen (59 Positions).
Erwin Wurm, 59 Stellungen (59 Positions), 1992, video (20 minutes). On loan from Studio Erwin Wurm. Courtesy of Studio Erwin Wurm.

 

Erwin Wurm, Double Piece, 2002, from the series One Minute Sculptures, ongoing, sweater, instruction drawing, and pedestal, performed by the public. On loan from Studio Erwin Wurm. Photo by Bob Packert/PEM.

 

Erwin Wurm, Organisation of Love, 2007, from the series One Minute Sculptures, ongoing, utensils, instruction drawings, and pedestal, performed by the public. On loan from Tate Modern. Photo by Bob Packert/PEM.

 

Erwin Wurm, Metrum, 2015, from the series One Minute Sculptures, ongoing, shoes, instruction drawing, and pedestal, performed by the public. On loan from Studio Erwin Wurm. Photo by Bob Packert/PEM.

 

Erwin Wurm, Sweater, pink, 2018, cotton-acrylic blend fabric and metal. On loan from Studio Erwin Wurm. Photo by Bob Packert/PEM.

Learn more about Erwin Wurm.

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