The BEIGE Programming Ensemble: An Essay

In 2003, a posse of artists, programmers, and musicians raised on first-generation computers and early programming languages embarked on a cross-country house tour. Los Angeles Times music writer Randall Roberts tells the story, including the details on a stop at his home.

A few years after graduating from college, the dozen-odd creators included, at various stops, an outfit known as the BEIGE Programming Ensemble, the electronic noise group Extreme Animals, whose screaming singer Jacob Ciocci was a co-founder of the Paper Rad artist collective, the elusive stunt-mixer who performed as DJ Shoulders, and ghetto-tech producer Bitch Ass Darius. They dubbed it “The Summer of HTML.”

The pitch for the series of events was this: “on this tour we will be doing live HTML performances as well as audio music nintendo hacker adventures audio rave nightmares and video showings of our cartoons. We are going to make new webpages and put them on a cool webpage.” Like a package concert tour but minus the concert part, the two week expedition took them to galleries and performance spaces in New York, Boston, Chicago, Milwaukee, and elsewhere. In St. Louis, the tour landed at my house, a.k.a. the Louis Hartoebben Contemporary Art Museum, named in honor of the retired fireman who had sold me the building for a song.

The BEIGE Programming Ensemble, which featured multimedia artists Cory Arcangel and Paul B. Davis, sound engineer Joseph Bonn, and high-level programmer and DJ Joseph Beuckman, had recently issued a record called The 8-Bit Construction Set: Commodore 64 vs. Atari 2600, an interactive 12-inch “DJ kit” on which they had transferred a few dozen of their programmed locked-groove beats. The sounds on one side were programmed using a Commodore 64; the B-side on an Atari 2600, each of which had its own distinctive synthesized tones. When employed by a DJ with a pair of turntables, a mixer, and two copies of the record, the looped grooves served as building blocks—the construction set—to create on-the-spot, 133 beats-per-minute, 8-bit tracks. Place the needle in the groove and rather than progressing through a song as it glides toward the center, the stylus moves in an infinite circle, looping whatever recorded sound is contained therein. The record also featured sound samples of Atari- and C64-related tones and two wildly complex original Davis compositions, “Dollars” and “Saucemaster.” The inner band on each side was a data track, or stored program, that—when taped onto cassette and loaded into a computer tape drive connected to a computer—ran a Roland 303 emulator.

 

 

Raised on first- and second-generation computers and gaming consoles, BEIGE was exploring ways to harness interfaces and their low-level programming languages in service of visual and sonic art. Most famously, Arcangel and Davis, both students at Oberlin (along with Bonn, who is now an accomplished music editor for film and just concluded work on Star Wars: The Last Jedi), were cracking open Nintendo cartridges and reprogramming the chips to create striking video game vistas and blippy 8-bit music scores.

“Arcangel had recently unveiled his acclaimed hack Super Mario Clouds, and offered a step-by-step tutorial.”

Along with Beuckman, who was living, studying, and spinning records in St. Louis under the name DJ Cougar Shuttle, the quartet weren’t a musical group per se. “It was barely a band,” Arcangel told me during a recent conversation. “I always thought of it more like a crew—like a graffiti crew or a drum ‘n bass crew.”

During the performance at the Hartoebben, Arcangel delivered a PowerPoint demonstration that included a detailed explanation for how he and Davis hacked Nintendo cartridges and messed with the innards. Arcangel had recently unveiled his acclaimed hack Super Mario Clouds, and offered a step-by-step tutorial. Davis teamed with the mysterious spinner DJ Shoulders to tear through a set that mixed Detroit techno – a lot of Underground Resistance, if I recall correctly—and improvised Construction Set compositions featuring squiggly-sounding acid house tones and Atari and C64 samples. Extreme Animals—Ciocci and David Wightman (a.k.a. DJ George Costanza)—performed a frantic set of synth noise. Ciocci also screened short Paper Rad films created by him, his sister Jessica Ciocci, and the visual artist Ben Jones.

BEIGE seldom “played” music as a band would, either on the tour or any other time. “It was even more disparate, which is more in line I think with how one would operate over a computer,” Arcangel said, describing the process as “more electronic or something, where we were never all in the same place at the same time.”

Now an artist and lecturer at Goldsmiths, University of London, Davis told me that when he was working on the already anachronistic machines in the early ’00s, he was thinking about “the explosion of the internet and how it often felt like the interfaces were leading you where whoever designed the interface wanted you to go, rather than, from a programming perspective, where you might tell the computer what to do.”

 

The video game character Mario might seem to be content to race through his programmed course upon boot-up, but he was locked in a Sisyphean cycle. What if, pondered ensemble members, Mario and his gaming environment could be freed from the shackles of the creator’s programming?

One piece that Davis programmed featured Mario set against a black background, staring to the side. Above him in Nintendo-era digital lettering were the words, “Now I just stand here silently among data that grows cold.” Arcangel said that when he, Davis, Bonn, and Beuckman were working on the record, he’d just switched majors, was overwhelmed with schoolwork, and was making beats onto a Commodore 64 at off hours. Working with what the artist described with affection as “a beautiful, simple tracker that just showed a screen full of hexadecimals” called Future Composer 4.0, he built loops one coded line at a time. “The game was to get these really raw sounds,” Arcangel said. “Just make these really nasty, raw loops.” It didn’t hurt that the record was mastered in Detroit by legendary techno engineer Ron Murphy, who made the loops sound gritty and deep.

“Working with what the artist described with affection as “a beautiful, simple tracker that just showed a screen full of hexadecimals” he built loops one coded line at a time.”

In addition to being an awesome object, Davis stressed that aspects how they made beats for the 8-Bit Construction Set were, for him, “slightly political in their response, I think, to the way I saw computer usage progressing in society at the time.” Describing “anti-reverse-engineering and surveillance laws then coming into effect,” Davis recalls being critical of the corporatization of programming. Now, he said, “It’s like par for the course. No one even thinks about it. It’s understood that that’s how these devices are in our lives. They’re not supposed to be investigated in any way.”

Simultaneously, Arcangel said, the goals of the project and the tour “were very unclear, but that was part of the fun. Nothing was planned. There was just a lot of energy, and that is kind of what sustained the enterprise. Especially with the tour. You saw the tour. It was chaotic. You couldn’t do it if you’re forty.” ♦

 

Photo credits: Feature image of Cory Arcangel’s Totally Fucked, 2003, courtesy of the artist. Marginal images of the 8-Bit Construction Set in St. Louis and posters, courtesy of Randall Roberts. Lower left image by and courtesy David Wightman (Paper Rad).

 

The Works

Cory Arcangel

Image of Cory Arcangel, still from Totally Fucked, 2003, handmade hacked Super Mario Brothers cartridge and Nintendo NES video game system. Courtesy of the artist.

Cory Arcangel, still from Totally Fucked, 2003, hacked Super Mario Brothers cartridge and Nintendo NES video game system. On loan from the artist. Photo by Maria Zanchi. © Cory Arcangel

 

Cory Arcangel, still from Self Playing Nintendo 64 NBA Courtside 2, 2011, hacked Nintendo 64 video game controller, Nintendo 64 game console, NBA Courtside 2, game cartridge, and video. Courtesy of the artist.

Cory Arcangel, still from Self Playing Nintendo 64 NBA Courtside 2, 2011, hacked Nintendo 64 video game controller, Nintendo 64 game console, NBA Courtside 2 game cartridge, and video. On loan from the artist. Photo by Maria Zanchi. © Cory Arcangel

Learn more about Cory Arcangel.

 

Mark Bradford

Mark Bradford, Practice

Mark Bradford, Practice, 2003, video (3 minutes). Courtesy of the artist and Hauser & Wirth, Zurich, Switzerland.

Learn more about Mark Bradford.

 

Nick Cave

Nick Cave, clip from Bunny Boy, 2012, video (14 minutes). Courtesy of the artist and Jack Shainman Gallery, New York. © Nick Cave

Learn more about Nick Cave.

 

Martin Creed

Martin Creed, Work No. 329, 2004, balloons. On loan from Rennie Collection, Vancouver. Photo by Bob Packert/PEM.

 

Martin Creed, Work No. 798, emulsion on wall, 2007. Courtesy of the artist and Hauser & Wirth. Photo by Bob Packert/PEM.

Learn more about Martin Creed.

 

Lara Favaretto


Lara Favaretto, Coppie Semplici / Simple Couples, 2009, seven pairs of car wash brushes, iron slabs, motors, electrical boxes, and wires. On loan from Rennie Collection, Vancouver. Photo by Bob Packert/PEM.

Learn more about Lara Favaretto.

 

Cao Fei

Cao Fei, Rumba 01 & 02, 2016, cleaning robots and pedestals. Photo courtesy of the artist and Vitamin Creative Space. Photo by Bob Packert/PEM.

 

Cao Fei, still from Shadow Life, 2011, video (10 minutes). On loan from the artist and Vitamin Creative Space. Courtesy of the artist and Vitamin Creative Space.

Learn more about Cao Fei.

 

Brian Jungen

 

Brian Jungen, Owl Drugs, 2016, Nike Air Jordans and brass. On loan from the artist and Casey Kaplan, New York. Photo by Jean Vong.

 

Brian Jungen, Horse Mask (Mike), 2016, Nike Air Jordans. On loan from the artist and Casey Kaplan, New York. Photo by Jean Vong.

 

Brian Jungen, Blanket no. 3, 2008, professional sports jerseys. On loan from the artist and Casey Kaplan, New York. Photo by Jean Vong.

Learn more about Brian Jungen.

 

Teppei Kaneuji

Teppei Kaneuji, Teenage Fan Club (#66–#72), 2015, plastic figures and hot glue. On loan from the artist and Jane Lombard Gallery, New York. Photo by Bob Packert/PEM.

 

Teppei Kaneuji, White Discharge (Built-up Objects #40), 2015, wood, plastic, steel, and resin. On loan from the artist and Jane Lombard Gallery, New York. Photo by Bob Packert/PEM.

Learn more about Brian Jungen.

 

Paul McCarthy

Paul McCarthy, Pinocchio Pipenose Householddilemma, 1994, video (44 minutes). On loan from the Marieluise Hessel Collection, Hessel Museum of Art, Center for Curatorial Studies, Bard College, Annandale-on-Hudson, New York. © Paul McCarthy

Learn more about Paul McCarthy.

 

Rivane Neuenschwander

Rivane Neuenschwander, Watchword, 2013, embroidered fabric labels, felt panel, wooden box, and pins. On loan from the artist and Tanya Bonakdar Gallery, New York; Fortes D’Aloia & Gabriel, São Paulo, Brazil; and Stephen Friedman Gallery, London.

Learn more about Rivane Neuenschwander.

 

Pedro Reyes

Pedro Reyes, Disarm Mechanized II, 2012–14, recycled metal from decommissioned weapons. On loan from the artist and Lisson Gallery, London. Photo by Bob Packert/PEM.

Learn more about Pedro Reyes.

 

Robin Rhode

Robin Rhode, still from He Got Game, 2000, digital animation (1 minute). On loan from the artist and Lehmann Maupin, New York and Hong Kong.

 

Robin Rhode, detail of Four Plays, 2012–13, inkjet prints. On loan from the artist and Lehmann Maupin, New York and Hong Kong.

 

Robin Rhode, Double Dutch.

Robin Rhode, Double Dutch, 2016, chromogenic prints. On loan from the David and Gally Mayer Collection. Photo courtesy the artist and Lehmann Maupin, New York and Hong Kong.

 

Robin Rhode, See/Saw.

Robin Rhode, See/Saw, 2002, digital animation (1 minute). On loan from the artist and Lehmann Maupin, New York and Hong Kong.

 

Robin Rhode, Street Gym, 2000–2004, digital animation (1 minute). On loan from the artist and Lehmann Maupin, New York and Hong Kong.

Learn more about Robin Rhode.

 

Roman Signer

Roman Signer, Kayak.

Roman Signer, Kajak (Kayak), 2000, video (6 minutes). On loan from the artist and Hauser & Wirth, Zurich, Switzerland.

 

Roman Signer

Roman Signer, Punkt (Dot), 2006, video (2 minutes). On loan from the artist and Hauser & Wirth, Zurich, Switzerland.

 

Roman Signer

Roman Signer, Bürostuhl (Office Chair), 2006, video (1 minute). On loan from the artist and Hauser & Wirth, Zurich, Switzerland.

 

Roman Signer, Rampe (Ramp), 2007, video (30 seconds). On loan from the artist and Hauser & Wirth, Zurich, Switzerland.

Learn more about Roman Signer.

 

Gwen Smith

Gwen Smith, from the series The Yoda Project, 2002–17, sixteen inkjet printed photographs. On loan from the artist.

Learn more about Gwen Smith.

 

 

Angela Washko

 

Performing in Public: Ephemeral Actions in World of Warcraft2012–17, three-channel video installation. Courtesy of the artist.

 

Performing in Public: Four Years of Ephemeral Actions in World of Warcraft (A Tutorial), 2017, video (1 minute, 44 seconds). Courtesy of the artist.

 

The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft, 2012, video.

Nature, 2012
7 minutes

Healer, 2012
4 minutes

Playing A Girl, 2013
21 minutes

Red Shirts and Blue Shirts (The Gay Agenda), 2014
24 minutes

We Actually Met in World of Warcraft, 2015
52 minutes

Safety (Sea Change), 2015
44 minutes, 19 seconds

Courtesy of the artist.

 

/misplay, from The World of Warcraft Psychogeographical Association, 2015, video (1 hour, 15 minutes). Courtesy of the artist.

Learn more about Angela Washko.

 

 

Agustina Woodgate

Agustina Woodgate, Rose Petals, 2010, stuffed animal toy skins. On loan from the Benjamin Feldman Collection. Courtesy of Spinello Projects, Miami.

 

Agustina Woodgate, Galaxy, 2010, stuffed animal toy skins. On loan from the Collection of Charles Coleman. Courtesy of Spinello Projects, Miami.

 

Agustina Woodgate, Royal, 2010, stuffed animal toy skins. On loan from the Collection of Alan Kluger and Amy Dean. Courtesy of Spinello Projects, Miami.

 

Agustina Woodgate, Peacock, 2010, stuffed animal toy skins. On loan from the artist and Spinello Projects. Courtesy of Spinello Projects, Miami.

 

Agustina Woodgate, Jardin Secreto, 2017, stuffed animal toy skins. On loan from Alex Fernandez-Casais. Photo by Bob Packert/PEM.

Learn more about Agustina Woodgate.

 

Erwin Wurm

Erwin Wurm, 59 Stellungen (59 Positions).
Erwin Wurm, 59 Stellungen (59 Positions), 1992, video (20 minutes). On loan from Studio Erwin Wurm. Courtesy of Studio Erwin Wurm.

 

Erwin Wurm, Double Piece, 2002, from the series One Minute Sculptures, ongoing, sweater, instruction drawing, and pedestal, performed by the public. On loan from Studio Erwin Wurm. Photo by Bob Packert/PEM.

 

Erwin Wurm, Organisation of Love, 2007, from the series One Minute Sculptures, ongoing, utensils, instruction drawings, and pedestal, performed by the public. On loan from Tate Modern. Photo by Bob Packert/PEM.

 

Erwin Wurm, Metrum, 2015, from the series One Minute Sculptures, ongoing, shoes, instruction drawing, and pedestal, performed by the public. On loan from Studio Erwin Wurm. Photo by Bob Packert/PEM.

 

Erwin Wurm, Sweater, pink, 2018, cotton-acrylic blend fabric and metal. On loan from Studio Erwin Wurm. Photo by Bob Packert/PEM.

Learn more about Erwin Wurm.

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