Kit That Fits: An Essay

In an era when women’s rights to equality are recognized, writer Anne Miltenburg asks, why do female athletes face such challenges finding gear that fits and performs well? This is the first installment of a two-part essay.

Over the past hundred years, the design of sports uniforms has been evolving at top speed. There was a day when soccer players wore rugged cotton crewnecks, woolen socks, and heavy cleats that weighed them down, and their shirts were devoid of sponsor logos. Today, they wear kit that is lighter and more breathable than ever, and sponsors pay big bucks to be seen on a team jersey. In fact, professional athletes playing for a sponsored team are contractually obligated to wear the sponsor’s uniforms and gear. These uniforms are designed down to the very structure of the fibers for maximum range of motion, minimum skin friction, and optimal body temperature. Boots have specially designed studs specifically configured for firm ground, soft ground, or artificial turf, ensuring faster turns, better kicks, and fewer injuries. Nor is there any end in sight to the improvements that are yet to be made.

Sports brands are in a race to design ever better gear to help athletes run faster, jump higher, swing harder, and look better while doing so. When it comes to the design of team sports uniforms for female athletes, however, it is often quite a different story. Karin Legemate, a retired Dutch professional soccer player, recalls her experiences with sports uniforms with a mixture of disappointment and wonder: “At AZ, a first division club, our sponsor was Quick, a sports brand that does not have a line for women. As a result, we had to play in the smallest men’s size and in kids’ shoes.” Because competitions are waged mentally as well as physically, Legemate experienced it as a huge impediment. “You stand on the field in a bag. It just looks wrong. It feels wrong. You are an athlete, you want to look like one. So mentally, you are already at 0:1.” Your standard of play goes down too. “The children’s shoes don’t have aluminum studs. When you are playing on grass, you can’t turn as well, you slip, you get injuries quicker, you have to hold yourself back.” It was not until she became a member of the Dutch national soccer team that she first experienced a great kit designed for women by the official sponsor, Nike.

According to Legemate, with the right gear you have more confidence, and it shows on the field. Without good gear, the game becomes less fun for the players and for the audience as well. “When women’s soccer has a small viewership, sponsors are less interested. Without sponsors, women athletes have to cover all their own costs. It’s already impossible to support yourself as a professional female soccer player. All of us have to combine it with normal jobs. If you have to pay for your own gear it is just another setback.”

For Muslim soccer players, this is just another difficulty in what is an already disappointing industry. Most sports brands originate in the West, and within the industry there are tremendous hesitations, misgivings, and dilemmas around designing sports clothing for Muslim women. Is designing sportswear with head coverings a way to enable these women to play sports, or does it play into the hands of those who suppress women’s rights? Princess Reema Bint Bandar Al Saud, Vice President of Women’s Affairs at the General Sports Authority, Saudi Arabia, found herself at the center of this dilemma when she had to make some quick decisions for the team of female athletes participating in the Rio Olympics in the summer of 2016. Because the decision to enter a women’s team—a first in the country’s history—was made quite late, the athletes were offered small sizes of the men’s uniforms that the national team sponsor had created, but even if they had received uniforms designed for women, Princess Reema doubts that they would have been suitable for her team. “The sponsoring brand does not yet design for women who cover their hair. In our culture, women cover themselves in public. Covered is also how we dress for formal occasions. The Olympics are a formal occasion.” Princess Reema wanted to both show the world that Saudi women could compete with the best, and show her country that sending women to the Olympics was a great idea, but in order to do so, she had to find a solution that would allow the women to perform at world-class levels while also being covered according to societal norms.

She turned to a high-street brand for off-the-rack burkinis and hijabs. “We have athletes competing in the marathon. They need to have a uniform that is as aerodynamic as possible and allows them to regulate their body temperature, but our athletes cannot wear a skin-tight body suit even if it covers the entire body and our hair. We need something that is modest and yet enables us to compete with others without being at a disadvantage.” It is a challenge waiting for the right sports brand or the right designer to take on.

[Khalida Popal] is quick to point out that the debate should not be about whether or not the sports hijab represents a restriction of women’s rights. The debate should be about allowing all women to participate, regardless of their religion or background.

Khalida Popal, former captain of the Afghan women’s national soccer team, joins Princess Reema Bin Bandar Al Saud with her passionate plea for sports brands to create solutions which allow Muslim women to participate in sports. She recently collaborated with Danish sports brand Hummel to create the official Afghan sports uniform, which includes a line for women, with or without hijab. She is quick to point out that the debate should not be about whether or not the sports hijab represents a restriction of women’s rights. The debate should be about allowing all women to participate, regardless of their religion or background. “Before we had the Hummel uniform it was very difficult for me, as a leader of the team, to find comfortable clothing that did not irritate or disturb the players. And it was so hot! With the built-in hijab we look professional, and it helps parents to give their consent for their daughters to play sports.”

Parents do not necessarily ask their daughters to wear a hijab because of their own religious beliefs. In places like Afghanistan there are those on the hunt for any woman who crosses the line of strict behavioral and clothing codes, and they inflict gruesome punishments on trespassers. Requiring girls to play in hijabs is often as much a sign of love and concern for their safety as it is a cultural or religious habit. In Popal’s words, “The uniform with the built-in hijab breaks barriers. It is a way to say: look, sport is not against religion. Sports and religion are not adversaries. We’ve received a very positive response from within Afghanistan.” Interestingly, most of the negative responses have come from people in the West who believe that the hijab curbs women’s rights, but Popal firmly disagrees. “You have to understand: it gives us opportunity. Now we can play. Without it we could not.”

Despite the fact that the national team now has its own uniform, for the aspiring amateur soccer player in the country, there are still no options. According to Popal, “No other companies have jumped in to create a uniform with hijab for the general market, unfortunately.”

While one side of the world is engaged in a discussion of how to cover up, the other is in a battle over whether or not to strip down. Some people consider the sex factor in women’s uniforms as key to improving the viewership of women’s sports. During an interview in 2004, Sep Blatter, then the head of the Fédération Internationale de Football Association, said: “Let the women play in more feminine clothes like they do with volleyball. They could, for example, have tighter shorts. Female players are pretty, if you’ll excuse me for saying so, and they already have some different rules to men, such as playing with a lighter ball. That decision was taken to create a more female aesthetic, so why not do it with fashion?” Sep Blatter is not alone, and women’s teams across the world have to live with the consequences.

Keep reading with the second installment of “Kit That Fits.”

(“Kit That Fits” originally appeared in Works That Work, No 9. Image credit: Latvia vs Russia Women’s Olympic Basketball – Beijing 2008 by kris krüg on Flickr.)

The Players

Anna Anthropy is game designer in residence at DePaul University. She is the author of Rise of the Video Game Zinesters, A Game Design Vocabulary (with Naomi Clark), and ZZT. Read more from Anna Anthropy.

Sarah Archer is a writer, critic, and curator. She is the author of Midcentury Christmas and she is a contributing editor for American Craft Inquiry, a contributor to Hyperallergic, and columnist for the Magazine Antiques online. Check out Sarah Archer’s piece.

Tedi Asher is the neuroscience researcher at the Peabody Essex Museum. A Harvard Medical School doctoral graduate, she is the first neuroscientist to join the staff of an art museum. At PEM, Asher helps to inform exhibition design strategy by analyzing emerging neuroscientific findings and proposing recommendations to increase engagement and visitor impact. Check out Tedi Asher’s piece on how play has the power to heal.

Chris Bachelder is the author of the novels Bear v. Shark, U.S.!, Abbott Awaits, and The Throwback Special, which was a finalist for the 2016 National Book Award for fiction. He is a frequent contributor to McSweeney’s and The Believer, and currently teaches creative writing at the University of Cincinnati. Check out Chris Bachelder’s story.

Nashra Balagamwala is an experiential designer whose work frequently transforms controversial and sensitive topics into unique games, designs, and experiences. Prior to working in New York and Pakistan, she attended the Rhode Island School of Design and worked at Hasbro Inc. Read more from Nashra Balagamwala.

Pippin Barr is an assistant professor in the Department of Design and Computation Arts and associate director of the Technoculture, Art and Games Lab at Concordia University, Montreal, Canada. A game designer, he is the author of How to Play a Video Game. Read more from Pippin Barr.

Eugenia Bell is the guest editor for playtime.pem.org. She is the former executive editor of Design Observer and Design Editor of Frieze. Her writing has appeared in Frieze, Artforum, Bookforum, and Garage, among other places. Check out our weekly Play Digest link pack each Friday for more from Eugenia Bell.

Adam Bessie is a writer whose cartoons and graphic journalism have been featured in The New Yorker, The Atlantic, Boston Globe, Los Angeles Times, and the Project Censored book series. Bessie is a professor of English at a San Francisco Bay area community college and the father of a kindergartener. His likeness is portrayed here by Marc Parenteau. Check out Adam Bessie and Jason Novak’s monthly comic, Board Gaming the System.

Kat Brewster is a writer and game designer whose work focuses on digital culture, specifically games. Brewster’s work has been featured in the Guardian and the Victoria and Albert Museum. Read Kat Brewster’s piece.

Rutherford Chang is an artist best known for his large-scale projects We Buy White Albums and Game Boy Tetris, an online exhibition in which he records himself playing Tetris over and over in an attempt to achieve the highest score ever recorded. His work aims to rearrange ordinary things to uncover the truths behind them. Watch Rutherford Chang compete for the top spot among Nintendo Game Boy Tetris players.

Tom Chatfield is an author, broadcaster, and commentator on digital culture and tech philosophy. A regular speaker on BBC radio and television, he is also the author of Live This Book!, How to Thrive in the Digital Age, and Fun Inc. Read Tom Chatfield’s piece.

Cole Cohen is the Brooklyn-based author of the memoir Head Case: My Brain and Other Wonders. Her previous work has appeared in Vogue and The Atlantic. Read Cole Cohen’s piece.

Katherine Cross is a doctoral student in sociology at the Graduate Center of The City University of New York. Cross is a widely published social critic whose work focuses on human-machine interactions, anti-social behaviour online, and the ways we engage with media. Check out Katherine Cross’s piece.

Natalie Diaz is a former professional basketball player turned poet and writer. Her debut collection of poetry is When My Brother Was an Aztec.

Adam Dixon designs and writes about games. His work explores communities, politics, civic tech, and entrepreneurship. Dixon has run workshops about games and game design at the Victoria and Albert Museum, Wellcome Collection, and NowPlayThis. Check out Adam Dixon’s piece.

Cara Ellison is a Scottish author and video game designer, though she started out making radio at BBC Radio 4. She has written for PC Gamer and The Guardian. Ellison’s book, Embed with Games, chronicles her travels around the world asking questions about why people make games and what they are for. Read Cara Ellison’s piece.

Stacey May Fowles is an award-winning novelist, journalist, and essayist. Editor of Best Canadian Sports Writing and author of the essay collection Baseball Life Advice, Fowles writes about books for The Globe and Mail, and baseball for Jays Nation and The Athletic. She lives in Toronto. Read Stacey May Fowles’s piece.

Jane Friedhoff is a game developer and creative technologist who loves designing games that encourage silly and absurd behaviors in public spaces. She co-founded the Code Liberation Foundation, which provides free, trans-inclusive, women-only game design and programming classes. Check out Jane Friedhoff’s game Lost Wage Rampage. Join us for the upcoming panel, Game Changers: Women Activists in Digital Space, with Angela Washko, Susana Morris, and Jane Friedhoff at PEM on Saturday, May 5, at 4:15 pm.

Tracy Fullerton is a game designer, educator and author. She is currently director of the joint University of Southern California Games Program, a collaboration between the School of Cinematic Arts and the Viterbi School of Engineering, and professor and chair of the Interactive Media & Games Division of the University of Southern California School of Cinematic Arts. Watch our interview with Tracy Fullerton.

Josh Gondelman is a writer and comedian who incubated in Boston before moving to New York City, where he currently lives and works as a writer for Last Week Tonight with John Oliver. He is also the co-author of the book You Blew It and co-founder of the Modern Seinfeld Twitter account. Check out Josh Gondelman and Molly Roth’s comic series Games Adults Play.

Lydia Gordon is an Assistant Curator for Exhibitions and Research at the Peabody Essex Museum. Prior to joining PEM, Gordon worked for the Society of Contemporary Art at the Art Institute of Chica go and as a Curatorial Fellow for the department of Exhibitions and Exhibitions Studies at the School of the Art Institute of Chicago. Read more from Lydia Gordon. Gordon will be moderating the upcoming panel Game Changers: Women Activists in the Digital Space, at PEM on Saturday, May 5, at 4:15 pm.

Frank Guan, music columnist at Vulture, is interested in the experience and economics of video games. His work has been published in New York Magazine, The New Republic, and n+1. Guan is also a poet and the founding editor of the poetry magazine Prelude. Read more from Frank Guan.

Charlie Hall is a senior reporter for Polygon, a leading games website. His work covers games and the people who make them. He specializes in embedded reporting, uncovering narratives inside obscure communities. His work includes a history of interaction with U.S. military and intelligence agencies. Check out Charlie Hall’s piece.

Matthea Harvey is professor of poetry at Sarah Lawrence College. She has written five books of poetry, including If the Tabloids Are True What Are You? and Modern Life, as well as two children’s books, Cecil the Pet Glacier and The Little General and the Giant Snowflake. Check out Matthea Harvey’s piece.

Owen Hatherley writes regularly on aesthetics and politics for the Architectural Review, The Calvert Journal, Dezeen, the Guardian, Jacobin, the London Review of Books, and New Humanist, among other publications. He is the author of several books, most recently Landscapes of Communism, The Ministry of Nostalgia, and The Chaplin Machine. Read Owen Hatherley’s piece.

Virginia Heffernan is a journalist, author, and cultural critic. She is currently a contributing editor at Politico, co-host of Trumpcast on Slate, and a columnist at Fast Company. Previously, she wrote “The Medium,” a column on internet culture for The New York Times Magazine. Her most recent book is Magic and Loss: The Internet as Art. Read Virginia Heffernan’s piece.

Claire Hentschker is an artist and current graduate student at Carnegie Mellon University. She is interested in site specific mixed reality, and her virtual reality work has been shown at the Carnegie Museum of Art, VIA Festival, and the Free State Festival. Check out Claire Hentschker’s work.

Martin Herbert is a writer and critic based in Berlin. His critical writing appears regularly in Artforum, Frieze, Art Monthly, and ArtReview, where he is associate editor. He is the author of Mark Wallinger, The Uncertainty Principle, and Tell Them I Said No. He lectures regularly in international art schools and is on the jury for the 2017 Turner Prize. Read Martin Herbert’s piece on artist’s work and working in the studio.

Juliana Horner is a designer, illustrator, and makeup artist living in New York City. She has been called “Instagram’s wildest makeup star” by Vogue. Check out the first of Juliana Horner’s three-part makeup series.

Sarrita Hunn is an interdisciplinary artist whose often collaborative practice focuses on the culturally, socially, and politically transformative potential of artist-centered activity. She is co-founder/editor of Temporary Art Review and the art editor for Exberliner, an English language print magazine in Berlin, Germany. Play Inter/de-pend-ence here.

Julia Jacquette is an American artist based in New York City and Amsterdam. Her work has been shown at the Museum of Modern Art, the Museum of Fine Arts Boston, and the RISD Museum, among other institutions. Jacquette’s work was recently the subject of a retrospective at the Tang Museum in Saratoga Springs, New York. She is currently on the faculty at the Fashion Institute of Technology, New York. Read Julia Jacquette’s piece.

Marisa Morán Jahn is an artist, multimedia designer, educator, and the founder of Studio REV-, a nonprofit organization that leads public art projects and tools to impact the lives of low-wage workers, immigrants, women, and youth. Learn more about Marisa Morán Jahn‘s work with PEM and Horizons for Homeless Children.

Melissa Kaseman is a photographer based in Seattle, Washington. Her work has been exhibited in group shows in Portland, Oregon; San Francisco; Ann Arbor, Michigan; and Santa Fe, New Mexico. She was an artist in residence at Minot State University in her hometown of Minot, North Dakota. Check out Melissa Kaseman’s photographs.

Andrew Kuo is a New York–based artist, who has held solo shows at Marlborough Chelsea, Galleria Marabini, and Artists Space, among others. Check out the start of our series of infographics from Andrew Kuo.

Travis Larchuk is the head writer for NPR’s trivia, puzzle, and word play show Ask Me Another. Watch our interview with Travis Larchuk.

Javier Laspiur is a photographer based in Madrid, Spain. He is a senior art director at Comunica +A. Check out Javier Laspiur’s photographic series Consolas.

Mike Lazer-Walker makes interactive art, experimental games, and software tools. His work has been featured at IndieCade, the Game Developer’s Conference, the Smithsonian Museum and on NPR’s All Things Considered. Most of his work focuses on reframing everyday objects and spaces as playful experiences with nontraditional interaction models. Until recently, he worked with the MIT Media Lab’s Playful Systems research group. Read more from Mike Lazer-Walker.

J. Robert Lennon is the author of two story collections, Pieces For The Left Hand and See You in Paradise, and eight novels, including Mailman, Familiar, and Broken River. He teaches writing at Cornell University. Click through for J. Robert Lennon’s story game.

Colleen Macklin is a game designer, and associate professor of media design and co-director of Prototyping, Evaluation, Teaching and Learning Lab (PETLab), a public interest game design and research lab for interactive media, at Parsons School of Design. Her work has been shown at the Come Out and Play Festival, SoundLab, the Whitney Museum for American Art, and Creative Time. Watch our interview with Colleen Macklin.

Anne Miltenburg is a designer based in Nairobi, Kenya. An inveterate traveler, she has lived and worked across Europe, and in Mali, South Korea, Australia, and the U.S. Miltenburg is the founder of The Brandling. Read more from Anne Miltenburg.

Albert Mobilio is the author of several poetry collections and a fiction collection, Games and Stunts. Mobilio is an assistant professor of literary studies at the New School, an editor at Hyperallergic Weekend, and contributing editor at Bookforum. Check out the first story in our series from Albert Mobilio.

Anis Mojgani is a two-time National Poetry Slam Champion and winner of the International World Cup Poetry Slam. He is the author of five books. His latest is In the Pockets of Small Gods.

Susana Morris is a blogger, activist, and associate professor in the School of Literature, Media, and Communication at Georgia Institute of Technology. As co-founder of the Crunk Feminist Collective, she is committed to illuminating women’s stories and experiences. She is the author of Close Kin and Distant Relatives: The Paradox of Respectability in Black Women’s Literature. Read more from Susana Morris. Join us for the upcoming panel, Game Changers: Women Activists in Digital Space, with Angela Washko, Susana Morris, and Jane Friedhoff at PEM on Saturday, May 5, at 4:15 pm.

Sianne Ngai is professor of English at the University of Chicago specializing in American literature, literary and cultural theory, and feminist studies. She is the author of Our Aesthetic Categories: Zany, Cute, Interesting and Ugly Feelings. Check out more from Sianne Ngai.

Jason Novak is a cartoonist. His work has appeared in The New Yorker, The Paris Review, The Rumpus, and Harper’s Weekly, and more. Check out Adam Bessie and Jason Novak’s monthly comic, Board Gaming the System.

Sergio Pellis is a professor of animal behavior and neuroscience at the University of Lethbridge in Canada. A central focus of his research is on the evolution, development and neurobiology of play behavior. Read more from Sergio Pellis.

Alexander Perrin is an illustrator, technical artist, and game developer based in Melbourne, Australia. Perrin aims to create engaging, intuitive, and welcoming experiences that appeal to a wide range of players, including those who do not typically identify with the video game world. He is currently working alongside artist Josh Tatangelo at 2pt Design Studios to create considerate games and interactive media. Check out Alexander Perrin’s game A Short Trip.

Walker Pickering is a photographer and transmedia artist. A native Texan, he teaches photography, video, and bookmaking at the University of Nebraska. His work has been exhibited throughout the United States and internationally, and is included in a number of private and public collections, including the Museum of Fine Arts, Houston and The Wittliff Collection of Southwestern & Mexican Photography. Take a look at Walker Pickering’s photographic series Esprit de Corps.

Pedro Reyes

Artist Pedro Reyes lives and works in Mexico City. He has won international attention for large-scale projects that address current social and political issues. His varied practice utilizes sculpture, performance, video, and activism. Watch our interview with Pedro Reyes.

Randall Roberts is a Los Angeles-based writer and journalist who covers music culture for the The Los Angeles Times. His work can be found online at ballparkvillage.com. Read more from Randall Roberts.

Carlo Rotella is a professor of English at Boston College. His book Cut Time: An Education at the Fights was a finalist for the Los Angeles Times Book Prize. Rotella’s work has also appeared in numerous publications, including the New York Times Magazine, Boston Globe, The New Yorker, Chicago Tribune, Harper’s Magazine, and The Believer. Check out Carlo Rotella’s work.

Molly Roth is a Michigan-born, Brooklyn-based graphic artist and humorist. She works on Last Week Tonight with John Oliver. Her work has appeared in The New Yorker Daily Shouts, McSweeney’s, and Vox. Check out Josh Gondelman and Molly Roth’s comic series Games Adults Play.

Karen Russell is a renowned fiction writer and the author of Swamplandia!, St. Lucy’s Home for Girls Raised by Wolves, Vampires in the Lemon Grove: Stories, and Sleep Donation: A Novella. Read Karen Russell’s thoughts on writing and play.

Naomi Russo is an Australian writer who generally covers design, art, and the environment. Her work has been published in the Atlantic and Australian Geographic. Read more from Naomi Russo.

Tamara Shopsin is a graphic designer and illustrator whose work is regularly featured in The New York Times and The New Yorker. She is the author of two memoirs, Mumbai New York Scranton and Arbitrary Stupid Goal. She is also designer of the 5 Year Diary, co-author with Jason Fulford of the photobook for children, This Equals That, and a cook at her family’s restaurant in New York City. Check out Tamara Shopsin’s piece.

Gwen Smith is a photographer living and working in New York. She describes herself as “an artist, a mother, a seeker, a finder, and a player.” Watch our interview with Gwen Smith.

Trevor Smith is Curator of the Present Tense at the Peabody Essex Museum and curator of PlayTime. He leads PEM’s Present Tense initiative, which celebrates the central role that creative expression plays in shaping our world today. Why PlayTime? Trevor Smith tells us more about the film that inspired the exhibition and its title.

Lizzie Stark is the author of Pandora’s DNA, which explores the history and science of the so-called ‘breast cancer genes,’ and Leaving Mundania, which investigates the subculture of live action roleplay, or LARP. Her journalism and essays have appeared in the Washington Post, Daily Beast, io9, Fusion, and Philadelphia Inquirer. Check out Lizzie Stark’s piece.

David Steinberg is a crossword puzzle constructor and editor. At fourteen, he became one of the youngest persons to ever publish a crossword puzzle with The New York Times, and has since authored two books of puzzles, Chromatics and Juicy Crosswords. Steinberg also founded the Pre-Shortzian Puzzle Project, a collaborative effort to build a digitized, fully analyzable database of New York Times crossword puzzles. David Steinberg’s custom PlayTime crossword can be found here.

Stanley Thangaraj is a socio-cultural anthropologist with interests in race, gender, sexuality, class, and ethnicity in Asian America in particular and in immigrant America in general. He is an assistant professor in the Colin Powell School for Civic and Global Leadership at the City College of New York. He is a former high school and collegiate athlete and coach who considers sport a key site to understand immigrant enculturation, racialization, and cultural citizenship. Read more from Stanley Thangaraj.

B.A. Van Sise

Photographer B.A. Van Sise’s work has been featured on the cover of The New York Times, in the pages of Newsday and the Washington Post, and on PBS NewsHour and NPR. A number of his portraits of notable American poets are in the collection of the Smithsonian National Portrait Gallery. Check out B.A. Van Sise’s photographs for PlayTime.

Rob Walker is a columnist for The New York Times Sunday Business section, and he contributes to many other publications, writing about design, technology, business, and the arts. His most recent book, co-edited with Joshua Glenn, is Significant Objects: 100 Extraordinary Stories About Ordinary Things. Walker and Glenn also oversee PROJECT:OBJECT, an ongoing series of personal stories about material possessions. Read more from Rob Walker.

Angela Washko

Angela Washko is an artist, writer, and facilitator devoted to creating new forums for discussions of feminism in the spaces most hostile toward it. She is a visiting assistant professor at Carnegie Mellon University. Since 2012, Washko has also been facilitating The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft. Watch our interview with Angela Washko. Join us for the upcoming panel, Game Changers: Women Activists in Digital Space, with Angela Washko, Susana Morris, and Jane Friedhoff at PEM on Saturday, May 5, at 4:15 pm.

Boris Willis is Chief Artistic Officer of Boris Willis Moves and Associate Professor of Computer Game Design at George Mason University. Watch our interview with Boris Willis.

Christine Wong Yap is a New York–based artist. Her work has been exhibited in the San Francisco Bay area, as well as in New York, Los Angeles, Manila, Manchester, and more. Her work has been supported by the Queens Council on the Arts, the Jerome Foundation, and the Center for Cultural Innovation. Play Inter/de-pend-ence here.

Eric Zimmerman is a game designer and co-founder of the game studio Gamelab, game design collective Local No. 12, and The Institute of Play. He is a founding faculty and arts professor at the New York University Game Center in the Tisch School of the Arts. His book, Rules of Play (with Katie Salen), was published in 2003. Watch our interview with Eric Zimmerman.

Dispatches from the Field: Pax East: Transcript

“I’m at PAX East because I’ve been really into video games and board games for years.”

“We’re here because we love gaming and we always want to see what’s on the forefront of the industry.”

“This is my first PAX East. It just seemed like it would be fun to come to.”

“I just love gaming. Love the people here. Love meeting new people.”

“I love cosplay. I love gaming. I work so much and it’s so great to get away and be in a community full of people that are just as crazy as you are!”

Return to the video.

The Works

Cory Arcangel

Image of Cory Arcangel, still from Totally Fucked, 2003, handmade hacked Super Mario Brothers cartridge and Nintendo NES video game system. Courtesy of the artist.

Cory Arcangel, still from Totally Fucked, 2003, hacked Super Mario Brothers cartridge and Nintendo NES video game system. On loan from the artist. Photo by Maria Zanchi. © Cory Arcangel

 

Cory Arcangel, still from Self Playing Nintendo 64 NBA Courtside 2, 2011, hacked Nintendo 64 video game controller, Nintendo 64 game console, NBA Courtside 2, game cartridge, and video. Courtesy of the artist.

Cory Arcangel, still from Self Playing Nintendo 64 NBA Courtside 2, 2011, hacked Nintendo 64 video game controller, Nintendo 64 game console, NBA Courtside 2 game cartridge, and video. On loan from the artist. Photo by Maria Zanchi. © Cory Arcangel

Learn more about Cory Arcangel.

 

Mark Bradford

Mark Bradford, Practice

Mark Bradford, Practice, 2003, video (3 minutes). Courtesy of the artist and Hauser & Wirth, Zurich, Switzerland.

Learn more about Mark Bradford.

 

Nick Cave

Nick Cave, clip from Bunny Boy, 2012, video (14 minutes). Courtesy of the artist and Jack Shainman Gallery, New York. © Nick Cave

Learn more about Nick Cave.

 

Martin Creed

Martin Creed, Work No. 329, 2004, balloons. On loan from Rennie Collection, Vancouver. Photo by Bob Packert/PEM.

 

Martin Creed, Work No. 798, emulsion on wall, 2007. Courtesy of the artist and Hauser & Wirth. Photo by Bob Packert/PEM.

Learn more about Martin Creed.

 

Lara Favaretto


Lara Favaretto, Coppie Semplici / Simple Couples, 2009, seven pairs of car wash brushes, iron slabs, motors, electrical boxes, and wires. On loan from Rennie Collection, Vancouver. Photo by Bob Packert/PEM.

Learn more about Lara Favaretto.

 

Cao Fei

Cao Fei, Rumba 01 & 02, 2016, cleaning robots and pedestals. Photo courtesy of the artist and Vitamin Creative Space. Photo by Bob Packert/PEM.

 

Cao Fei, still from Shadow Life, 2011, video (10 minutes). On loan from the artist and Vitamin Creative Space. Courtesy of the artist and Vitamin Creative Space.

Learn more about Cao Fei.

 

Brian Jungen

 

Brian Jungen, Owl Drugs, 2016, Nike Air Jordans and brass. On loan from the artist and Casey Kaplan, New York. Photo by Jean Vong.

 

Brian Jungen, Horse Mask (Mike), 2016, Nike Air Jordans. On loan from the artist and Casey Kaplan, New York. Photo by Jean Vong.

 

Brian Jungen, Blanket no. 3, 2008, professional sports jerseys. On loan from the artist and Casey Kaplan, New York. Photo by Jean Vong.

Learn more about Brian Jungen.

 

Teppei Kaneuji

Teppei Kaneuji, Teenage Fan Club (#66–#72), 2015, plastic figures and hot glue. On loan from the artist and Jane Lombard Gallery, New York. Photo by Bob Packert/PEM.

 

Teppei Kaneuji, White Discharge (Built-up Objects #40), 2015, wood, plastic, steel, and resin. On loan from the artist and Jane Lombard Gallery, New York. Photo by Bob Packert/PEM.

Learn more about Brian Jungen.

 

Paul McCarthy

Paul McCarthy, Pinocchio Pipenose Householddilemma, 1994, video (44 minutes). On loan from the Marieluise Hessel Collection, Hessel Museum of Art, Center for Curatorial Studies, Bard College, Annandale-on-Hudson, New York. © Paul McCarthy

Learn more about Paul McCarthy.

 

Rivane Neuenschwander

Rivane Neuenschwander, Watchword, 2013, embroidered fabric labels, felt panel, wooden box, and pins. On loan from the artist and Tanya Bonakdar Gallery, New York; Fortes D’Aloia & Gabriel, São Paulo, Brazil; and Stephen Friedman Gallery, London.

Learn more about Rivane Neuenschwander.

 

Pedro Reyes

Pedro Reyes, Disarm Mechanized II, 2012–14, recycled metal from decommissioned weapons. On loan from the artist and Lisson Gallery, London. Photo by Bob Packert/PEM.

Learn more about Pedro Reyes.

 

Robin Rhode

Robin Rhode, still from He Got Game, 2000, digital animation (1 minute). On loan from the artist and Lehmann Maupin, New York and Hong Kong.

 

Robin Rhode, detail of Four Plays, 2012–13, inkjet prints. On loan from the artist and Lehmann Maupin, New York and Hong Kong.

 

Robin Rhode, Double Dutch.

Robin Rhode, Double Dutch, 2016, chromogenic prints. On loan from the David and Gally Mayer Collection. Photo courtesy the artist and Lehmann Maupin, New York and Hong Kong.

 

Robin Rhode, See/Saw.

Robin Rhode, See/Saw, 2002, digital animation (1 minute). On loan from the artist and Lehmann Maupin, New York and Hong Kong.

 

Robin Rhode, Street Gym, 2000–2004, digital animation (1 minute). On loan from the artist and Lehmann Maupin, New York and Hong Kong.

Learn more about Robin Rhode.

 

Roman Signer

Roman Signer, Kayak.

Roman Signer, Kajak (Kayak), 2000, video (6 minutes). On loan from the artist and Hauser & Wirth, Zurich, Switzerland.

 

Roman Signer

Roman Signer, Punkt (Dot), 2006, video (2 minutes). On loan from the artist and Hauser & Wirth, Zurich, Switzerland.

 

Roman Signer

Roman Signer, Bürostuhl (Office Chair), 2006, video (1 minute). On loan from the artist and Hauser & Wirth, Zurich, Switzerland.

 

Roman Signer, Rampe (Ramp), 2007, video (30 seconds). On loan from the artist and Hauser & Wirth, Zurich, Switzerland.

Learn more about Roman Signer.

 

Gwen Smith

Gwen Smith, from the series The Yoda Project, 2002–17, sixteen inkjet printed photographs. On loan from the artist.

Learn more about Gwen Smith.

 

 

Angela Washko

 

Performing in Public: Ephemeral Actions in World of Warcraft2012–17, three-channel video installation. Courtesy of the artist.

 

Performing in Public: Four Years of Ephemeral Actions in World of Warcraft (A Tutorial), 2017, video (1 minute, 44 seconds). Courtesy of the artist.

 

The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft, 2012, video.

Nature, 2012
7 minutes

Healer, 2012
4 minutes

Playing A Girl, 2013
21 minutes

Red Shirts and Blue Shirts (The Gay Agenda), 2014
24 minutes

We Actually Met in World of Warcraft, 2015
52 minutes

Safety (Sea Change), 2015
44 minutes, 19 seconds

Courtesy of the artist.

 

/misplay, from The World of Warcraft Psychogeographical Association, 2015, video (1 hour, 15 minutes). Courtesy of the artist.

Learn more about Angela Washko.

 

 

Agustina Woodgate

Agustina Woodgate, Rose Petals, 2010, stuffed animal toy skins. On loan from the Benjamin Feldman Collection. Courtesy of Spinello Projects, Miami.

 

Agustina Woodgate, Galaxy, 2010, stuffed animal toy skins. On loan from the Collection of Charles Coleman. Courtesy of Spinello Projects, Miami.

 

Agustina Woodgate, Royal, 2010, stuffed animal toy skins. On loan from the Collection of Alan Kluger and Amy Dean. Courtesy of Spinello Projects, Miami.

 

Agustina Woodgate, Peacock, 2010, stuffed animal toy skins. On loan from the artist and Spinello Projects. Courtesy of Spinello Projects, Miami.

 

Agustina Woodgate, Jardin Secreto, 2017, stuffed animal toy skins. On loan from Alex Fernandez-Casais. Photo by Bob Packert/PEM.

Learn more about Agustina Woodgate.

 

Erwin Wurm

Erwin Wurm, 59 Stellungen (59 Positions).
Erwin Wurm, 59 Stellungen (59 Positions), 1992, video (20 minutes). On loan from Studio Erwin Wurm. Courtesy of Studio Erwin Wurm.

 

Erwin Wurm, Double Piece, 2002, from the series One Minute Sculptures, ongoing, sweater, instruction drawing, and pedestal, performed by the public. On loan from Studio Erwin Wurm. Photo by Bob Packert/PEM.

 

Erwin Wurm, Organisation of Love, 2007, from the series One Minute Sculptures, ongoing, utensils, instruction drawings, and pedestal, performed by the public. On loan from Tate Modern. Photo by Bob Packert/PEM.

 

Erwin Wurm, Metrum, 2015, from the series One Minute Sculptures, ongoing, shoes, instruction drawing, and pedestal, performed by the public. On loan from Studio Erwin Wurm. Photo by Bob Packert/PEM.

 

Erwin Wurm, Sweater, pink, 2018, cotton-acrylic blend fabric and metal. On loan from Studio Erwin Wurm. Photo by Bob Packert/PEM.

Learn more about Erwin Wurm.

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